Re: [Gimp-developer] Re: [CinePaint-dev] GIMP GBR format spec

2003-07-11 Thread Leonard Rosenthol
At 06:34 AM 7/11/2003 -0700, Nathan Carl Summers wrote: Oh wait, I take it back. I can think of a image format that retains the spirit of XML: Created by the GIMP! You know what is really scary about that... About 6 months ago, someone post

Re: [Gimp-developer] Re: [CinePaint-dev] GIMP GBR format spec

2003-07-11 Thread Nathan Carl Summers
On Fri, 11 Jul 2003, Leonard Rosenthol wrote: > But the fact is that you're going to end up having to Base64 > encode all the image data - which will blow the physical file size > WAY out of proportion. And if don't do that (ie. attempt to leave in > binary data), then you are violating the

Re: [Gimp-developer] Re: [CinePaint-dev] GIMP GBR format spec

2003-07-11 Thread Sven Neumann
Hi, Leonard Rosenthol <[EMAIL PROTECTED]> writes: > But the fact is that you're going to end up having to Base64 > encode all the image data - which will blow the physical file size WAY > out of proportion. And if don't do that (ie. attempt to leave in > binary data), then you are violatin

Re: [Gimp-developer] Re: [CinePaint-dev] GIMP GBR format spec

2003-07-11 Thread Leonard Rosenthol
At 12:04 PM +0200 7/11/03, Marc wrote: On Thu, Jul 10, 2003 at 04:08:21PM +0200, Sven Neumann <[EMAIL PROTECTED]> wrote: in such an approach and I am sure that not many XML parsers will like CDATA blocks of several megabytes. _all_ xml parsers cope with cdata blocks of several megabytes. But th

Re: [Gimp-developer] Re: [CinePaint-dev] GIMP GBR format spec

2003-07-11 Thread pcg
On Thu, Jul 10, 2003 at 04:08:21PM +0200, Sven Neumann <[EMAIL PROTECTED]> wrote: > in such an approach and I am sure that not many XML parsers will like > CDATA blocks of several megabytes. _all_ xml parsers cope with cdata blocks of several megabytes. -- -==-

Re: [Gimp-developer] Re: [CinePaint-dev] GIMP GBR format spec

2003-07-10 Thread Sven Neumann
Hi, Christopher Curtis <[EMAIL PROTECTED]> writes: >> We actually had something else in mind but since you don't seem to be >> interested I won't waste my time explaining our ideas. > > It is very sad to see that Sven thinks that Robin Rowe is the only > person to whom his ideas should be told.

Re: [Gimp-developer] Re: [CinePaint-dev] GIMP GBR format spec

2003-07-10 Thread Christopher Curtis
Sven Neumann wrote: We actually had something else in mind but since you don't seem to be interested I won't waste my time explaining our ideas. It is very sad to see that Sven thinks that Robin Rowe is the only person to whom his ideas should be told. Pity the rest of the GIMP developers (curr

[Gimp-developer] Re: [CinePaint-dev] GIMP GBR format spec

2003-07-10 Thread Sven Neumann
Hi, "Robin Rowe" <[EMAIL PROTECTED]> writes: >> A 640x480 8-bit image file example.cpx would be laid out something like >> this: >> >> >> > data=...[921,600 raw bytes]...> I am sorry but this format may look like XML but it doesn't follow the XML specification. You cannot include binary data as

[Gimp-developer] Re: [CinePaint-dev] GIMP GBR format spec

2003-07-10 Thread Robin Rowe
David, > As a proposal for a modification which would bring back > compatibility, we could expand the header by 4 bytes to include > bit depth (8 or 16), which could then be factored into the load > routines of both our apps (we would crush 16 bit nbrushes down to > 8 bits, and you would expand 8