Re: [Gimp-developer] Re: [Gimp-user] `Bucket fill' ..

2006-03-28 Thread Nathan Summers
On 3/27/06, Sven Neumann [EMAIL PROTECTED] wrote:
 Hi,

 Gerald Friedland [EMAIL PROTECTED] writes:

  True. As long as you have got an appropiate selection too, you could
  select the object, fill it, and you are done. A natural bucket fill
  would just be a short cut to this process.

 Do we really need the overhead in code and complexity to achieve
 something that can be easily done in two steps? I think that using the
 selection tools followed by a fill is the natural way to achieve the
 desired effect and it is also a lot more flexible than a dedicated
 tool.

Maybe I'm not understanding what's wanted here, but I get the
impression that they're talking about a tool that you could use to
e.g. change the color of a shirt someone is wearing without loosing
the lighting and shading.  That would be a pretty cool tool to have,
and I can imagine a decent algorithm for doing it, but I can't think
of a reasonable way to do it with the existing tools.

 If someone wants to put effort into a specialised tool, maybe it could
 be a red-eye-removal tool because that is really an often requested
 feature and it is not easily achievable using a combination of the
 existing tools.

Again, yes, a useful tool.  But I think that before we go about making
more tools, we finally implement pluggable tools.  To avoid the
problems we had last time, I suggest that we come up with a sane tool
API, implement it in the core, port several tools over to it, and then
after it's fairly stable worry about finding a way to do things
out-of-process.

Nathan
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Re: [Gimp-developer] Re: [Gimp-user] `Bucket fill' ..

2006-03-28 Thread Sven Neumann
Hi,

Nathan Summers [EMAIL PROTECTED] writes:

 Maybe I'm not understanding what's wanted here, but I get the
 impression that they're talking about a tool that you could use to
 e.g. change the color of a shirt someone is wearing without loosing
 the lighting and shading.  That would be a pretty cool tool to have,
 and I can imagine a decent algorithm for doing it, but I can't think
 of a reasonable way to do it with the existing tools.

Select the shirt, then use the Colorize tool on the selection?

 Again, yes, a useful tool.  But I think that before we go about
 making more tools, we finally implement pluggable tools.  To avoid
 the problems we had last time, I suggest that we come up with a sane
 tool API, implement it in the core, port several tools over to it,
 and then after it's fairly stable worry about finding a way to do
 things out-of-process.

Coming up with a sane tool API is the hard part. The current core API
is far from being sane.


Sven
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Re: [Gimp-developer] Re: [Gimp-user] `Bucket fill' ..

2006-03-27 Thread Sven Neumann
Hi,

Gerald Friedland [EMAIL PROTECTED] writes:

 and why you cannot do that by selecting the relevant parts
 and filling this selection? I am having problems to see the problem
 that you are trying to address here.

 True. As long as you have got an appropiate selection too, you could
 select the object, fill it, and you are done. A natural bucket fill
 would just be a short cut to this process.

Do we really need the overhead in code and complexity to achieve
something that can be easily done in two steps? I think that using the
selection tools followed by a fill is the natural way to achieve the
desired effect and it is also a lot more flexible than a dedicated
tool.

If someone wants to put effort into a specialised tool, maybe it could
be a red-eye-removal tool because that is really an often requested
feature and it is not easily achievable using a combination of the
existing tools.


Sven
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