UNLIMITED LONG DISTANCE

2001-01-31 Thread flatratephoneofferz890
This Is The New Flatrate We Are All Using. Check It Out!! http://www.geocities.com/flatratephone616/flatrate.htm

Re: ANNOUNCE: Realistic media plug-in for the GIMP v1.2

2001-01-31 Thread Rebecca J. Walter
looks pretty cool, but it would be nice to have full control over color. perhaps that would be a future upgrade to it? bex

Re: Bumpmap with negative Depth ??

2001-01-31 Thread Federico Mena Quintero
lasm <[EMAIL PROTECTED]> writes: > Thanks for your explanation. I am not familiar with the > algorithm.. but just curious, would there be any difference > if the Depth takes in negative integer (currently only positive > accepted) ? Can you comment on this ? It wouldn't make any difference. T

Re: Bumpmap with negative Depth ??

2001-01-31 Thread Federico Mena Quintero
"Steinar H. Gunderson" <[EMAIL PROTECTED]> writes: > The question is: Does it use 255-bm or just -bm? And would that make any > difference? It wouldn't change anything. The local differences that are used to compute the surface normal would be exactly the same. Dude, follow the math! Read the

some special effects

2001-01-31 Thread Image Processing
Hi, I am learning image proceesing nowadays. And I find that GIMP is really a nice place to visit. I have several questions. I like to implement some special effects by myself, such as 'Colored Pencil', 'Chalk & Charcoal' in Adobe Photoshop. But I don't know how to do. Could anybody give me

mailing list

2001-01-31 Thread sai madhu manjari
i manjari, working as a webdesigner in netindia, preparing pages in gimp and linux platform. so i want some information from gimp. regards. manjari

Re: tiled view

2001-01-31 Thread pixel fairy
On Tue, Jan 23, 2001 at 01:49:44PM +0100, Mattias EngdegÄrd wrote: > >1. Draw first attempt at tile > >2. Image->Transforms->Offset > >2a. Hit Offset by x/2 y/2 etc. > >3. Fiddle with any edges revealed by this > > It is frequently useful to see how the tile looks when tiled many > times, to reve