Re: [Gimp-user] Gimp2.4.0; problems with Script-fu
Hello, installed de new Gimp 2.4.0.under Windows XP. It looks fine, but the Script-fu menu does not appear. The delivered scripts are present under the share directory. So it seems that the scripts contain syntax errors. The menu where rearranged. Now there's no Script-Fu menu any longer. Instead, you'll find the scripts inside the various menus, most of the time in the Filters menu. (For example, the Coffee Stain script is now under Filters Decor). I downloaded also the script Border3, which works fine under Gimp 2.2.17. After placing the script in the scripts directory the Script-fu menu appears in the image window. That's because that script was registered with the old style menus. The script tells Gimp that it should appear in a menu named Script-fu, so Gimp create that menu. If you're curious, you can search for the script-fu-menu-register part inside the script. After applying the script border3 an error-message comes up. What to do about this problem? There were a few differences between the former and the new script-fu interpreters. You'll find the migration guide here [1], so you could search for the error messages in the guide and do the necessary replacements in the script. (I don't know that script, but maybe you could also try to see if the author made a 2.4-compatible version). [1] http://gimp.org/docs/script-fu-update.html I hope that helps :) -- Aurore ___ Gimp-user mailing list Gimp-user@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user
Re: [Gimp-user] Digital Watercolor effect in GIMP?
Hi, On 10/11/2007, Jürgen Hubert wrote: When reading about Corel Painter, I've frequently come across a so-called Digital Watercolor effect, which apparently simulates how wet paint behaves when you apply color to a canvas - the virtual pigments are gradually diffused across the surface of the paper and then absorbed into it over time. This sounded pretty fascinating, and I was wondering if anyone has attempted to create the same effect with GIMP. You may want to take a look at Wetdream by Raph Levien: http://www.levien.com/gimp/wetdream.html As far as I know, it's still not in GIMP, but the author explains quickly some of the integration problems, because of the difference in the way pixels are stored. ___ Gimp-user mailing list Gimp-user@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user
Re: [Gimp-user] Restore partial UV faded photo
On Sun, Oct 18, 2009 at 4:07 PM, Ray C. for...@gimpusers.com wrote: I have several photos that are square but had an oval matt over them. Over the years the oval has UV damage. I am stumped on how to get the UV damaged part of the photo to match the original. I think the Colors Levels could one of be the best tool for that, even if it may take time to get the right correction. Hopefully your photos will all have the same fading and so you could *save* the level correction and re-use it on all of them, instead of tweaking the levels for each photo. Start by duplicating the base layer (the one with the photo, I'll call it A), add a mask to that new layer (I'll call it B), so that only the faded part is visible (no need to make a perfect mask, here it's just a way to easily see the faded part on B and the not faded part on A) Then, the Levels tool... well... I general I find it easier to start by tweaking the Value channel, so that the light/darkness of both images matches - even if the colors do not match yet. An easy way to do that is to add a white layer on top of the others and set its mode to Color. You now see your image in black and white - with the central part being too light. Select layer B and select the Levels tool, then move the left slider (the black triangle, on the Input Levels) until the lightness matches the not faded borders (around 32 seems a good value on your example). Now you can toggle the visibility of the white layer, we won't need it anymore - and keep the levels dialog open. Now the colors. The faded part looks like it had too much green, so in the dialog select the Green channel. Move either the left or the middle slider (on the Input Values) to the right. Moving the middle slider to the right will make the image less green, moving the left slider will do the same, but it will also increase a bit the contrast. It's up to you to see what seems to fit better. And repeat for the other channels... :) Here are some values that seems to work for me, for each channel: Value: Left input slider at 32 Red: Middle input slider at 1.05 Green: Middle input slider at 0.82 Blue: Middle input slider at 0.96 The colors are still rather dull, but at least they should match the colors of the part protected by the mat. Then I can restore and colour balance of the whole piece. I would appreciate anyone's suggestions on how to proceed with this. I hope this helped, now I'm afraid I don't have a solution for how to make a good mask easily. The only method I know is careful painting of the mask. (Maybe a feathered ellipse could work too) -- Rore ___ Gimp-user mailing list Gimp-user@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user
Re: [Gimp-user] Banding in gradient creation
Eek, I send this to Paul H. only instead of the list, resending. Apologies for the noise Paul. I often get bands when I create gradients. I'd like to know how this happends and how I can reduce or get rid of these artifacts entirely. Are you sure it's not your monitor? I have a Dell LCD monitor that has this problem really badly... but on a different model it looks fine, no banding. You can try to use the Dithering option (and maybe the Adaptive Supersampling option too) of the Gradient/Blend tool, if you don't already. See http://docs.gimp.org/en/gimp-tool-blend.html#id2858083 - the bottom option of the dialog In general without dithering the gradients show banding. -- Aurore ___ Gimp-user mailing list Gimp-user@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-user