Re: [Gimp-user] Can I Subtract a color overall?

2010-01-31 Thread John Mills
Thanks to Stefan, Dan, and David for your replies. I'll look into all 
three approaches, but this looks most directly like what I had in mind.

My limited intuition seemed to suggest that since RGB is an additive 
color space, there might be a direct way to subtract a cast out of it.

Regards.
  - John Mills

On Sun, 31 Jan 2010, David Gowers wrote:

 On Sun, Jan 31, 2010 at 12:50 PM, John Mills johnmi...@speakeasy.net wrote:
...
 I am printing a scanned image onto a slightly toned surface (heavy
 watercolor paper), and I would like to precompensate somewhat for the
 effect of printing onto this warm toned medium. How can I correct the
 image before printing to approach the same colors as a print on white
 paper, at least in the darker areas?
...
 I suggest trying this:

 1. Create an image full of the color of the paper.
 2. Look at the RGB values of the color you chose (my test color was
 244, 242, 219)
 3. Open up the 'Levels' tool. select Red channel, type the appropriate
 value (eg 244) in the rightmost field under the 'input levels'
 histogram+gradient. select green, type appropriate value (eg 242),
 select blue, type appropriate value (219), OK.
 4. The canvas should now be completely white #FF / 255, 255, 255,
 and you should have an appropriate Levels preset stored to apply to
 your pictures; you may want to save the preset permanently with the
 '+' button next to the preset selector (after first selecting it)

 Note:
 This method will clip out detail of colors that are as bright or
 brighter than the real paper color. This is basically unavoidable
 according to your description of the problem.

 HTH,
 David

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Re: [Gimp-user] Can I Subtract a color overall?

2010-01-31 Thread David Gowers
On Mon, Feb 1, 2010 at 1:05 AM, John Mills johnmi...@speakeasy.net wrote:
 Thanks to Stefan, Dan, and David for your replies. I'll look into all three
 approaches, but this looks most directly like what I had in mind.

 My limited intuition seemed to suggest that since RGB is an additive color
 space, there might be a direct way to subtract a cast out of it.
If what I provided is not satisfactory,
you might want to try the inverse transformation (in which the values
go in the 'output maximum' field instead of the 'input maximum'
field.).I do think that the inverse transformation is better for
previewing how a given picture will look  on the colored paper than
actually preparing it for print.
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Re: [Gimp-user] Can I Subtract a color overall?

2010-01-30 Thread David Gowers
On Sun, Jan 31, 2010 at 12:50 PM, John Mills johnmi...@speakeasy.net wrote:
 All -

 I don't know if this makes conceptual sense, but ...

 I am printing a scanned image onto a slightly toned surface (heavy
 watercolor paper), and I would like to precompensate somewhat for the
 effect of printing onto this warm toned medium. How can I correct the
 image before printing to approach the same colors as a print on white
 paper, at least in the darker areas?

I suggest trying this:

1. Create an image full of the color of the paper.
2. Look at the RGB values of the color you chose (my test color was
244, 242, 219)
3. Open up the 'Levels' tool. select Red channel, type the appropriate
value (eg 244) in the rightmost field under the 'input levels'
histogram+gradient. select green, type appropriate value (eg 242),
select blue, type appropriate value (219), OK.
4. The canvas should now be completely white #FF / 255, 255, 255,
and you should have an appropriate Levels preset stored to apply to
your pictures; you may want to save the preset permanently with the
'+' button next to the preset selector (after first selecting it)


Note:
This method will clip out detail of colors that are as bright or
brighter than the real paper color. This is basically unavoidable
according to your description of the problem.

HTH,
David
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