On 8/3/2019 02:18, Sorceress99 wrote:
First your 'transparent' png.
Go to Layer -> Transparency -> Add Alpha Channel and if that is
'greyed-out'
then the image has transparency. (You can also see in the layers
dialogue, a
layer **without** an alpha channel has a ** bold** layer name)
I will
>First your 'transparent' png.
>
>Go to Layer -> Transparency -> Add Alpha Channel and if that is
>'greyed-out'
>then the image has transparency. (You can also see in the layers
>dialogue, a
>layer **without** an alpha channel has a ** bold** layer name)
>
>I will attach your image in what I thi
>I am using 2.10.12. I use the BC3.DXT5 option to save. The PNG was an
>Image I
>downlaoded from the web as 'transparent'. That's all I know. Most of
>the game
>modders use Adobe so much of the advice is not applicable with Gimp. I
>am new
>to working with DDS files so I dont know what info someon
>It might help someone give you a meaningful answer if you give a few
>more details.
>
>Gimp 2.10.12 will export a dds file in various formats. If you are not
>using the latest version you should update.
>
>Which export option do you use? see screenshot 01
>
>The png you posted does not have an alp
>I am a new user to Gimp and I am trying to convert various textures to
>dds format for use in the game Skyrim. Specifically, converting them
>to transparencies. These are two before/after images of one I am
>working on. The one img is a transparent png files and the second is
>the result as viewe
I am a new user to Gimp and I am trying to convert various textures to dds
format for use in the game Skyrim. Specifically, converting them to
transparencies. These are two before/after images of one I am working on. The
one img is a transparent png files and the second is the result as viewed on