Thanks for all of the feedback! I haven't gotten it ~quite~ fixed
yet, but I am well on my way.
It appears to be an issue with how the C components of the game server
are interacting with the python modules that it's calling, and of
course, the one specific for the game type I'm trying to run
On Sat, Jan 05, 2008 at 03:00:27PM -0500, Star wrote:
Okay, I'm not a python coder, nor do I really desire to be yet... I'm
trying to run a system that uses Python pretty heavily, and while it's
starting up, I'm getting an error just before it bombs...
The error is ImportError:
Okay, I'm not a python coder, nor do I really desire to be yet... I'm
trying to run a system that uses Python pretty heavily, and while it's
starting up, I'm getting an error just before it bombs...
The error is ImportError: /usr/lib/python2.4/lib-dynload/cPickle.so:
undefined symbol:
On Sat, 2008-01-05 at 15:00 -0500, Star wrote:
The error is ImportError: /usr/lib/python2.4/lib-dynload/cPickle.so:
undefined symbol: PyUnicodeUCS4_DecodeRawUnicodeEscape
...
Or perhaps help me with some ideas on writing a
short test script that can help me duplicate/confirm that it's an
Star wrote:
Okay, I'm not a python coder, nor do I really desire to be yet... I'm
trying to run a system that uses Python pretty heavily, and while it's
starting up, I'm getting an error just before it bombs...
The error is ImportError: /usr/lib/python2.4/lib-dynload/cPickle.so:
undefined
On Saturday, Jan 5th 2008 at 15:00 -, quoth Star:
=Okay, I'm not a python coder, nor do I really desire to be yet... I'm
=trying to run a system that uses Python pretty heavily, and while it's
=starting up, I'm getting an error just before it bombs...
=
=The error is ImportError: