Re: [Gnoga-list] Project for someone - Chess - Sprite

2016-12-10 Thread Pascal
Thanks Jeff for the welcome explanations. Thus I switch to a map container (my son advice ;-). I push the modifications to dev_1.3 branch on SF with some other fixes. Next, I'll work on a smoother sprite movement instead of small hops, see sprite_test.adb. NB: for those who use dev_1.3 with

Re: [Gnoga-list] Project for someone - Chess - Sprite

2016-12-01 Thread Jeffrey R. Carter
On 12/01/2016 12:46 PM, Pascal wrote: > Ok for Update_Interval. > Concerning access type, Sprite_Type is a limited record because of > Context_2D_Type and Image_Data_Type are limited. > Thus Sprite_Type can't be part of Vector. > Maybe I could have used an array of Sprite_Type? OK, then you have

Re: [Gnoga-list] Project for someone - Chess - Sprite

2016-11-27 Thread Jeffrey R. Carter
On 11/27/2016 11:48 AM, Pascal wrote: > Many thanks Jeff. > > Specification has been modified and pushed to SF GIT branch dev_1.3 with a > test case: > https://sourceforge.net/p/gnoga/code/ci/dev_1.3/tree/src/gnoga-gui-element-canvas-context_2d-sprite.ads This looks good. I'd suggest