Thanks Jeff for the welcome explanations.
Thus I switch to a map container (my son advice ;-).
I push the modifications to dev_1.3 branch on SF with some other fixes.
Next, I'll work on a smoother sprite movement instead of small hops, see
sprite_test.adb.
NB: for those who use dev_1.3 with
On 12/01/2016 12:46 PM, Pascal wrote:
> Ok for Update_Interval.
> Concerning access type, Sprite_Type is a limited record because of
> Context_2D_Type and Image_Data_Type are limited.
> Thus Sprite_Type can't be part of Vector.
> Maybe I could have used an array of Sprite_Type?
OK, then you have
On 11/27/2016 11:48 AM, Pascal wrote:
> Many thanks Jeff.
>
> Specification has been modified and pushed to SF GIT branch dev_1.3 with a
> test case:
> https://sourceforge.net/p/gnoga/code/ci/dev_1.3/tree/src/gnoga-gui-element-canvas-context_2d-sprite.ads
This looks good. I'd suggest