Unfortunately not from my end. I have had a lot going on at work and
home. Time to work on this has escaped me.
I did manage to move my initial prototyping work over to
github.com/google/tiff and update the LICENSE to match the Go license. So,
this is where we can make changes or blow it all
Any updates on this?
I'm looking at processing RAW images in a server with Go.
On Tuesday, July 26, 2016 at 9:36:31 PM UTC-5, Jonathan Pittman wrote:
>
> Well me too! I am looking to see what level of interest there is in the
> Go community to see this happen. I am also looking for people who
If you start in a separate repo, make sure you are checking CLAs all along
the way (I can help you set that up if needed). Otherwise, any move into
/x/image just becomes that much more difficult.
And yes, I would definitely start with the standard Go license.
On Thu, Sep 1, 2016 at 12:28 AM,
On Thu, Sep 1, 2016 at 12:46 PM, Jonathan Pittman
wrote:
> Does the license need to be the same as the standard Go License if it starts
> in another repo and then moves over?
IANAL, but that seems best.
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Does the license need to be the same as the standard Go License if it
starts in another repo and then moves over?
On Wed, Aug 31, 2016 at 8:19 PM, Nigel Tao wrote:
> On Mon, Aug 29, 2016 at 12:27 PM, Jonathan Pittman
> wrote:
> > To
On Mon, Aug 29, 2016 at 12:27 PM, Jonathan Pittman
wrote:
> To everyone, I really want to see this live in the golang.org/x/image repo.
> Do we need to create a formal proposal for it to live there? Should we do
> the initial development in another repo and then
Klaus, thank you for your input and pointing us to RawSpeed. I glanced
through it and noticed one of the approaches you take is to create decoders
based on the "format" and use camera Make/Model tags to decide which
decoder to use. I am glad to say this is also the approach I was taking
and
On Saturday, August 13, 2016 at 8:06:44 PM UTC+2, Klaus Post wrote:
>
> On Saturday, 13 August 2016 17:18:16 UTC+2, Paul wrote:
>>
>> From what I gather even Adobe uses [dcraw].
>>
>
> I am pretty sure it is the other way around. Observing for years, it seems
> like dc is reverse engineering
I don't know what the true story actually is, however some camera hardware
makers such as Nikon are giving software developers a tough time by
intentionally obfuscating their metadata. A lot of folks had big problems
with that including adobe. I just mentioned "reverse engineering" to
indicate
On Saturday, 13 August 2016 17:22:29 UTC+2, Peter Herth wrote:
>
> Having a parallel version of the raw converter could yield conversion
> times far faster then the original C. And it would be a neat Go library to
> have.
>
For the biggest part, I would not expect you to be able to beat C
On Saturday, 13 August 2016 17:18:16 UTC+2, Paul wrote:
>
> From what I gather even Adobe uses [dcraw].
>
I am pretty sure it is the other way around. Observing for years, it seems
like dc is reverse engineering the Adobe DNG Converter. His color
conversion matrices are definitely from that,
On Wednesday, 27 July 2016 04:36:31 UTC+2, Jonathan Pittman wrote:
>
> Well me too! I am looking to see what level of interest there is in the
> Go community to see this happen. I am also looking for people who are
> interested in working on this.
>
(a bit late to the party)
I am the author
Dcraw seems to be only partially gpl - otherwise Adobe couldn't use it in
its products. Having a parallel version of the raw converter could yield
conversion times far faster then the original C. And it would be a neat Go
library to have.
Peter
On Sat, Aug 13, 2016 at 5:18 PM, 'Paul' via
Sorry, I didn't see your longer high-level overview post--I see the vision
a bit more clearly now.
Have you used slack? It might be a good place to start discussion to hammer
out some details before moving onto a google doc. I find shared google docs
can be challenging without at least a
As one would want a clean Go library, I think this library should be
implemented from scratch in Go - there is also a better chance to get a
really good performing library, if it is designed in Go and not in C. One
obvious thing is, to do all heavy computations in parallel via goroutines.
Maybe not an organization on github, not for just this. I could see a
google group, but I am not sure about that either. We have golang-nuts
already.
On Thu, Aug 11, 2016 at 3:16 PM, Guy Allard wrote:
> For how to go about discussion:
>
> would a google group work?
>
>
For how to go about discussion:
would a google group work?
Or possibly an organization on github?
Personally I could go with almost anything.
On Wednesday, August 10, 2016 at 11:09:12 PM UTC-4, Jonathan Pittman wrote:
>
> For some reason I did not get the last 3 updates until this one.
I'm not familiar with the process nor with the tools that were used, but I
guess there are people on this list who may be able to point you to those.
I suppose if it was feasible for something as large and complex as a
compiler, it should be much easier for comparatively smaller pieces of
A lot of people would love to see that happen, not for the sake of this
situation, but for the sake of being able to translate C to Go in
moderately large projects and general uses. If you or someone else has a
way to do that, then that would be very interesting to see.
Having said that, I think
For some reason I did not get the last 3 updates until this one. Weird.
So, I have looked over a number of packages that parse tiff files. While,
at the most basic level, they all have to do the same sort of things, each
one also approaches the situation a little differently. And more so,
I would be interested in seeing this happen.
On Tuesday, July 26, 2016 at 7:36:31 PM UTC-7, Jonathan Pittman wrote:
>
> Well me too! I am looking to see what level of interest there is in the
> Go community to see this happen. I am also looking for people who are
> interested in working on
If you put something up on github, please let us know here.
On Tuesday, July 26, 2016 at 10:36:31 PM UTC-4, Jonathan Pittman wrote:
>
> Well me too! I am looking to see what level of interest there is in the
> Go community to see this happen. I am also looking for people who are
> interested
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