Those packages use cgo, so you will need a gcc-based toolchain for
your target platform. Either you will have to build it yourself
(doing that on Windows is probably challenging), or perhaps you can
find a prebuilt gcc (good luck with that). Make sure to install the
relevant OpenGL headers and
Hi guys, I hope I'm posting this in the appropiate forum. It's difficult to
find this kind of go-gl documentation.
I'm new to golang, but I'm experienced with OpenGL, usually through java
wrappers. I'm using go-gl to access OpenGL through Go. I'm on a windows 10,
64-bit
For go-gl