Re: Code Splitting: lots of overhead. Too much?

2010-02-09 Thread Sky
Bump I'm really curious if anyone can help me understand how code splitting can be useful given the experience I have had with it. It really makes little sense why the overhead is so huge. On Feb 5, 4:16 pm, Sky myonceinalifet...@gmail.com wrote: Sorry, I have to retract that last post

Re: Code Splitting: lots of overhead. Too much?

2010-02-09 Thread Jeff Schnitzer
I have an application whose 600k+ size dropped to about 100k for the initial download using code splitting. Not every app will benefit from code splitting, it really depends on how modular your app is - are there big pieces of functionality that stand alone, or is everything woven together? I

Code Splitting: lots of overhead. Too much?

2010-02-05 Thread Sky
I successfully used code splitting on a few classes in my project. By looking at the compilation report it appears to me that code splitting has an incredibly large amount of overhead. I've gone through the report carefully and the code that I'm splitting is indeed being split and not included in

Re: Code Splitting: lots of overhead. Too much?

2010-02-05 Thread Sky
It appears I am wrong. If you notice this, don't bother reading my entire blurb above, instead learn from what I will explain here that was my mistake. I put inside my onFailure() method a call to the method that calls GWT.runAsync() and creates the async handler, effectively making it retry to

Re: Code Splitting: lots of overhead. Too much?

2010-02-05 Thread Sky
Sorry, I have to retract that last post entirely! I made a mistake in testing it when I removed that one line of code. I forgot that I was no longer actually calling GWT.runAsync() and thus it had gone back to it's original Initial download size. Even removing the retry code, but properly using