Hi Alan,
I think I misled you with my answer. It turns out that the GWT-G3D had
a very similar problem, but not quite the same.
I started using the GWT-GL wrapper, and now I'm having the same
problem as you are!
For some reason, the method
glContext.getUniformLocation(shaderProgram,
Hi Alan,
It looks like you haven't received many replies yet. I ran into the
same problem, but I managed to find a solution. Albeit not the most
elegant, it did allow me to carry on working.
OK, your problem is around here
The actual lines of code are:
float [] perspectiveMatrix =
Hi
I'm using the gwtgl library. There's one method invocation in it which
throws an exception in hosted mode but seems to work OK in compiled
mode. I suspect that the answer is obvious... Any suggestions would be
greatly appreciated...
The actual lines of code are:
float []