Re: [GRASS-user] surface interpolation with breaklines

2014-02-11 Thread Vincent Bain
Thanks you Antonio, in my present case, half a cell offset did not matter in any way, but I notice your modification. Your script might be well appreciated in the community My suggestion was to complete the v.to.rast module so it could handle 3d geometries (3d polylines and faces),

Re: [GRASS-user] surface interpolation with breaklines

2014-02-09 Thread Maciej Sieczka
W dniu 03.02.2014 18:55, Vincent Bain pisze: Would anyone help me figure out how I could perform this conversion, given that I would rely on a linear interpolation method within triangles faces (the result would be close to what r.surf.nnbathy does, except nor this addon does support

Re: [GRASS-user] surface interpolation with breaklines

2014-02-09 Thread Vincent Bain
Hi Maciej, Thank you for your reply. I tested your suggestion but the process was /very/ long (v.trianlge output was roughly 500 000 triangles). Perhaps a wiser solution would be to v.to.point (i) contour lines, (ii) breaklines, then merge them in a single raster an run r.surf.nnbathy. Finally I

Re: [GRASS-user] surface interpolation with breaklines

2014-02-09 Thread Maciej Sieczka
W dniu 09.02.2014 13:17, Vincent Bain pisze: Perhaps a wiser solution would be to v.to.point (i) contour lines, (ii) breaklines, then merge them in a single raster an run r.surf.nnbathy. There is no need to v.to.points isolines before rasterizing them for nnbathy. Unless you want to

Re: [GRASS-user] surface interpolation with breaklines

2014-02-09 Thread Vincent Bain
Le dimanche 09 février 2014 à 15:55 +0100, Maciej Sieczka a écrit : W dniu 09.02.2014 13:17, Vincent Bain pisze: Perhaps a wiser solution would be to v.to.point (i) contour lines, (ii) breaklines, then merge them in a single raster an run r.surf.nnbathy. There is no need to v.to.points

[GRASS-user] surface interpolation with breaklines

2014-02-03 Thread Vincent Bain
Hello, trying to generate a DEM from a photogrammetric vector input file (elevation points, contour lines, and breaklines), I decided to run the v.triangle addon. The main reason is the local topography has many ridges and deep gulleys and I want to incorporate a breaklines vector map in my