Hi,
Thanks everyone for suggestions, I will check how it works in practice
and look for the environment variables.
Surprisingly I had an idea yesterday - what if we threat the minetest
package as an interpreter, which it actually is, because it interprets
lua scripts, while treating mods and
On Wed, May 20, 2020 at 00:36:44 +0200, Leo Prikler wrote:
>> Could we for example place the mods in the ~/.minetest/games folder?
> That's not very functional of you. In theory, you can put stuff there,
> but not using Guix. As an example, Stepmania reads all its
> configuration, data and cache
Jan writes:
> The second problem I encountered during examining the package was every
> time I changed the path of the minetest_game in the minetest-data
> package minetest was also recompiled, which took long time. (I thought
> the path is improper)
> My question is, what is the Guix way of
Hello Jan,
> And this package is in the propagated-inputs fiend of the minetest
> package, but it doesn't work.
>
> I would like to understand why it doesn't work, fix it and learn
> something new about Guix by the way :)
My guess is, that minetest searches in
/gnu/store/-minetest/share/...
Le 19 mai 2020 17:05:49 GMT-04:00, Jan a
écrit :
>Hello,
>
>Recently I decided to update the Minetest package, which isn't a
>problem
>itself, but I discovered the package fails to provide the default
>minetest game. For those who don't know, Minetest is extensible by
>desing - all you do is you
Hello,
Recently I decided to update the Minetest package, which isn't a problem
itself, but I discovered the package fails to provide the default
minetest game. For those who don't know, Minetest is extensible by
desing - all you do is you put a modification/game into a folder -
usually