I finally got round to trying cabal-install with OpenGL/GLUT,
using a freshly built ghc head, a cygwin bash, and
http://haskell.org/~duncan/cabal/cabal.exe
cabal-install version 0.6.0
using version 1.6.0.1 of the Cabal library
Yes, building it requires mingw/msys, but with it cabal
On Tue, 2008-12-02 at 16:55 +, Claus Reinke wrote:
But when I actually try to build anything using (yes, I know the explicit
package flags aren't needed with --make)
ghc --make -package OpenGL -package GLUT something.hs
I get nothing but undefined references in the linking phase.
ghc --make -package OpenGL -package GLUT something.hs
I get nothing but undefined references in the linking phase.
C:\Program
Files\Haskell\GLUT-2.1.1.2\ghc-6.11.20081202/libHSGLUT-2.1.1.2.a(Window.o):fake:
(.text+0x15): undefined reference to `glutWarpPointer'
Does ghc-pkg describe
On Tue, Dec 2, 2008 at 6:55 PM, Claus Reinke [EMAIL PROTECTED] wrote:
I finally got round to trying cabal-install with OpenGL/GLUT,
using a freshly built ghc head, a cygwin bash, and
[...]
C:\Program
Files\Haskell\GLUT-2.1.1.2\ghc-6.11.20081202/libHSGLUT-2.1.1.2.a(Window.o):fake:
I believe these errors are caused by the wrong calling convention
being used in the Haskell bindings. This part in the configure script
tests the build (host) platform:
case $host in
*-mingw32) CALLCONV=stdcall ;;
*) CALLCONV=ccall ;;
esac
Since it doesn't test for Cygwin, you end up with
On Tue, 2008-12-02 at 18:04 +, Claus Reinke wrote:
ghc --make -package OpenGL -package GLUT something.hs
I get nothing but undefined references in the linking phase.
C:\Program
Files\Haskell\GLUT-2.1.1.2\ghc-6.11.20081202/libHSGLUT-2.1.1.2.a(Window.o):fake:
(.text+0x15):
| It's sad to see the OpenGL binding being dropped from GHC binary
| installers starting from 6.10. Though this issue has been brought up
| and discussed before, I'm sure a lot of people who based their work on
| OpenGL would share the same sympathy.
The plan (which we have perhaps not
simonpj:
| It's sad to see the OpenGL binding being dropped from GHC binary
| installers starting from 6.10. Though this issue has been brought up
| and discussed before, I'm sure a lot of people who based their work on
| OpenGL would share the same sympathy.
The plan (which we have
On Sat, 2008-11-22 at 23:34 -0500, Paul L wrote:
On 11/22/08, Don Stewart [EMAIL PROTECTED] wrote:
ninegua:
Hi everyone,
It's sad to see the OpenGL binding being dropped from GHC binary
installers starting from 6.10. Though this issue has been brought up
and discussed before, I'm sure
It's sad to see the OpenGL binding being dropped from GHC binary
installers starting from 6.10. Though this issue has been brought up
and discussed before, I'm sure a lot of people who based their work on
OpenGL would share the same sympathy.
$ cabal install OpenGL
Nice except that:
On 11/23/08, Duncan Coutts [EMAIL PROTECTED] wrote:
2. It still wouldn't work for the OpenGL package on Windows, because
the configure scripts require a Unix-style built environment
(MinGW/MinSys or Cygwin).
Yes, building it requires mingw/msys, but with it cabal install opengl
really does
On Sun, 2008-11-23 at 12:30 +, Claus Reinke wrote:
It's sad to see the OpenGL binding being dropped from GHC binary
installers starting from 6.10. Though this issue has been brought up
and discussed before, I'm sure a lot of people who based their work on
OpenGL would share the
On Sun, 2008-11-23 at 08:00 -0500, Paul L wrote:
On 11/23/08, Duncan Coutts [EMAIL PROTECTED] wrote:
2. It still wouldn't work for the OpenGL package on Windows, because
the configure scripts require a Unix-style built environment
(MinGW/MinSys or Cygwin).
Yes, building it requires
Duncan, what kind of help do you need on the Haskell Platform install?
I have access to VMs running windows XP and Vista.
On Sun, Nov 23, 2008 at 8:12 AM, Duncan Coutts
[EMAIL PROTECTED] wrote:
On Sun, 2008-11-23 at 08:00 -0500, Paul L wrote:
On 11/23/08, Duncan Coutts [EMAIL PROTECTED] wrote:
On Sun, 2008-11-23 at 09:24 -0500, Jeff Heard wrote:
Duncan, what kind of help do you need on the Haskell Platform install?
I have access to VMs running windows XP and Vista.
The haskell-platform meta-package is here:
darcs get http://code.haskell.org/haskell-platform/
This specifies the list
Claus Reinke ha scritto:
[...]
2. It still wouldn't work for the OpenGL package on Windows, because
the configure scripts require a Unix-style built environment
(MinGW/MinSys or Cygwin).
[...]
- they need to install MinGW/MSys
- then they can do cabal install OpenGL
Does cabal support
On Sun, 2008-11-23 at 16:41 +0100, Manlio Perillo wrote:
Claus Reinke ha scritto:
[...]
2. It still wouldn't work for the OpenGL package on Windows, because
the configure scripts require a Unix-style built environment
(MinGW/MinSys or Cygwin).
[...]
- they need to install MinGW/MSys
ninegua:
Hi everyone,
It's sad to see the OpenGL binding being dropped from GHC binary
installers starting from 6.10. Though this issue has been brought up
and discussed before, I'm sure a lot of people who based their work on
OpenGL would share the same sympathy.
$ cabal install
$ cabal install OpenGL
HOpenGL installs easily with cabal-install, but most HOpenGL examples
and tutorials also use GLUT, which is not so painless on Windows.
Luckily Conal Elliot just recently posted detailed instructions of how
to do it:
I'm not sure.. can MSVC compiled libraries be intermixed with mingwin
libraries? I see Conal has advised installing mingwin as part of his
GLUT packaging.
-- Jeff
On Sat, Nov 22, 2008 at 7:06 PM, Greg Fitzgerald [EMAIL PROTECTED] wrote:
$ cabal install OpenGL
HOpenGL installs easily
That post is by David Sankel (camior on #haskell), not by me.
My last name has two ts.
Good luck, - Conal (Elliott)
On Sat, Nov 22, 2008 at 4:06 PM, Greg Fitzgerald [EMAIL PROTECTED] wrote:
$ cabal install OpenGL
HOpenGL installs easily with cabal-install, but most HOpenGL examples
On 11/22/08, Don Stewart [EMAIL PROTECTED] wrote:
ninegua:
Hi everyone,
It's sad to see the OpenGL binding being dropped from GHC binary
installers starting from 6.10. Though this issue has been brought up
and discussed before, I'm sure a lot of people who based their work on
OpenGL would
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