Hi,
Am Samstag, den 27.03.2010, 10:14 + schrieb Colin Paul Adams:
> Has anyone ever written a server in Haskell for managing live
> game-playing (any game) across the internet?
I never worked with it or looked at the code, but it seems that the
server for hedgewars (A Worms clone) is written
On Sat, Mar 27, 2010 at 3:14 AM, Colin Paul Adams
wrote:
> Has anyone ever written a server in Haskell for managing live
> game-playing (any game) across the internet?
>
I haven't yet, but I saw someone had a simple MUD-like game engine a few
years ago. I don't know if Frag supports network play
Has anyone ever written a server in Haskell for managing live
game-playing (any game) across the internet?
--
Colin Adams
Preston Lancashire
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