Re: [Haskell-cafe] Internet game servers in Haskell?

2010-03-28 Thread Joachim Breitner
Hi, Am Samstag, den 27.03.2010, 10:14 + schrieb Colin Paul Adams: > Has anyone ever written a server in Haskell for managing live > game-playing (any game) across the internet? I never worked with it or looked at the code, but it seems that the server for hedgewars (A Worms clone) is written

Re: [Haskell-cafe] Internet game servers in Haskell?

2010-03-27 Thread Jason Dagit
On Sat, Mar 27, 2010 at 3:14 AM, Colin Paul Adams wrote: > Has anyone ever written a server in Haskell for managing live > game-playing (any game) across the internet? > I haven't yet, but I saw someone had a simple MUD-like game engine a few years ago. I don't know if Frag supports network play

[Haskell-cafe] Internet game servers in Haskell?

2010-03-27 Thread Colin Paul Adams
Has anyone ever written a server in Haskell for managing live game-playing (any game) across the internet? -- Colin Adams Preston Lancashire ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe