I propose that we ship already and either get GLUT fixed/replaced for the
next major platform release or, failing that, delete it until something
suitable can be found.
Chris
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On Thu, May 24, 2012 at 11:28 PM, Jens Petersen wrote:
> I just noticed that haddock seems to be failing on GLUT.
> I dunno if that is a blocker to releasing?
>
Yup - discovered last night, while trying to build the Mac RC2 installer,
that indeed GLUT-2.1.2.2 fails to build at all:
Setup: Missin
On Fri, May 25, 2012 at 1:29 AM, Chris Dornan wrote:
> I propose that we ship already and either get GLUT fixed/replaced for the
> next major platform release or, failing that, delete it until something
> suitable can be found.
We will ship - hopefully on time (before end of May). It will inclu
I am not at all surprised that the builds fails for MacOS – this is why I was
asking the MacOS and Windows people to advise me on what would be needed for
their builds to work on 2.1.2.2 in light of the conditional configuration in
this area in the 2.3.2.0 cabal file.
When people try to build
Mark – I was proposing that we sort this out for the ‘next major platform
release’. Isn’t it obvious that we need to stick with some variant of 2.1.2.1
for this release and any follow-up variant.
Chris
From: haskell-platform-boun...@projects.haskell.org
[mailto:haskell-platform-boun...@proje
On Fri, May 25, 2012 at 8:46 AM, Chris Dornan wrote:
> Mark – I was proposing that we sort this out for the ‘*next major*platform
> release’. Isn’t it obvious that we need to stick with some variant
> of 2.1.2.1 for this release and any follow-up variant.
>
Cool.
I'll take the hit for not havi
> I'm hoping that by the next major release we can have sorted the bigger
> OpenGL/GLUT issues out and can have the much newer releases in the platform.
Yay – Jason says we could be doing even better with GLFW-b. T’would be nice to
get this sorted.
It is a reminder of how important it is to