Re: [HelenOS-devel] I need some tips with coding for the HelenOS

2018-12-19 Thread Jiri Svoboda

Thank you for that comment sir!




Couldn't agree more. Haiku is a nice example and can be a source of
inspiration indeed.




The goal is to have our own graphics stack that can work on both very
resource limited or legacy systems and high resolution displays and without
the requirement to have hardware acceleration. Also to provide some
interesting features that you will possibly not find elsewhere. We have one
big advantage: we can look back and learn and then start designing
everything from scratch...




I know we're not there yet, but we'll get there.





Regards,

Jiri




-- Původní e-mail --
Od: g...@novadsp.com
Komu: 'HelenOS development mailing list' 
Datum: 19. 12. 2018 18:59:12
Předmět: Re: [HelenOS-devel] I need some tips with coding for the HelenOS
"Greetings all

HelenOS admirer and occasional experimenter here.

Re windowing systems: There is a much better exemplar, much closer to hand,
in the Haiku project.

Backporting 30(?) years of Linux/Unix/Windows cruft is a terrible use of 
scarce resources. Much better to get the basics into place - like knowing a
networked VM instance will actually interop with other systems on that
network. Or, how to port HelenOS to 'smaller' machines.

I'd really like to see a core that would boot a multi-core ARM/ARM64 system
... for embedded/appliance work this could be fantastic stuff.

Just saying  If anyone has specific ideas about resourcing in these
contexts please send me an email.

Best to all

Jerry

-Original Message-
From: HelenOS-devel  On Behalf Of 
Dmitrij V
Sent: 19 December 2018 16:28
To: HelenOS development mailing list 
Subject: Re: [HelenOS-devel] I need some tips with coding for the HelenOS

> But beware that it would be a lot of work. For example, GTK supports
> various backends (Windows, X11 etc.) and the work of porting the
> library means adding a whole new backend.

Hello Vojtech.

But would much less, if to know how once written driver for linux to port 
into HelenOS (with redesign for the Helen requerements kernel specifics of
course). Would be cool if someone with experience of the HelenOS developing
wrote alike step-by-step manual...

Next step: to write Graphical System, e.g XWindows, but without low-level 
requests to the server show/hide/top basic rectangles, - directly to have 
thread safe c++(or C) interface for creating surfaces for drawing.

Last step: to port GTK, FLTK, WxWidgets to the HelenOS, - after the OS will
be colonized by existing programms.

The sense: High quality developers gives ways to do things for less quality
programmers (righter will be to say: other programming
orientation) - introducing into their competention area for other
programmers. For newly arrived programmers to have intro: Do you want to 
support your HW for the HelenOS ? - see this manual, do work, send to the 
team the patch ...

Sorry for my wishes :)

--
the best regards

2018-12-19 20:21 GMT+05:00, Vojtech Horky :
> Hello, Dmitrij,
>
> I think your assumptions about HelenOS are too optimistic ;-)
>
> st 19. 12. 2018 v 11:50 odesílatel Dmitrij V  napsal:
>> To write HW GPU drivers by scratch is titanic work ! - easier to stay 
>> in linux space without attempts to look to other sides(OS). I had
>> thinked to adapt libdrm for HelenOS (nativelly written for linux).
>
> To do that, HelenOS would have to support the Linux API that is needed 
> (e.g. various ioctls you mentioned). But we support only POSIX API for 
> end-user applications (and only a small subset).
>
> Furthermore, the HelenOS device drivers would have to provide the
> functionality that is (in case of libdrm) provided by Linux (i.e. the 
> called side of ioctl). And in this sense, HelenOS has only rudimentary 
> support for graphical output.
>
>> I had looked for small and fast OS, with supporting modern compiller 
>> (GCC is preferred) & c++ standarts for programming for that, for port 
>> to there a light gui library for writting modern looked gui etc...
>
> You are in the right place and it would certainly be nice to have some 
> 3rd party GUI library ported :-).
>
> But beware that it would be a lot of work. For example, GTK supports
> various backends (Windows, X11 etc.) and the work of porting the
> library means adding a whole new backend.
>
> Hope this helps clarify some confusion :-)
>
> Cheers,
> - Vojtech
>
>
>>
>> --
>> the best regards
>>
>> 2018-12-19 14:30 GMT+05:00, Jiri Svoboda :
>> >
>> > Hi,
>> >
>> >
>> >
>> >
>> > if you are serious about contributing, I suggest reading the code
>> > carefully
>> >
>> > and starting with something really simple. If this is supposed to
>> > be some kind of a plan to introduce HW acceleration support to
>> > HelenOS, then 

Re: [HelenOS-devel] I need some tips with coding for the HelenOS

2018-12-19 Thread Jiri Svoboda


Hi Dmitrij,

"To write HW GPU drivers by scratch is titanic work ! - easier to stay
in linux space without attempts to look to other sides(OS). I had
thinked to adapt libdrm for HelenOS (nativelly written for linux)."
Libdrm is a library that, in Linux, allows a 3D driver, residing in user 
space, to submit commands to GPU pipeline via a driver, residing in the 
Linux kernel. It is but a small piece of the DRI direct rendering
infrastructure, that allows for 3D-accelerated X-Windows to work. The 3D 
part of the driver is implemented in Mesa. Porting DRI to HelenOS is no 
small job either. Also in the current state of the graphics stack I think HW
acceleration is the last of our concerns...

""
 
"Sorry for my incompetention about HW programming. My level of
programming is not such high as you have... Kernel space programming
is very hard, thanks for your job - for HeleOS is exist..."
Kernel = hard, userspace=easy? Doesn't work like that, a 3D driver in 
HelenOS is not easier to write than in Linux just because it resides in user
space, right?




People usually think writing a text editor is easy and writing memory
management is hard, but it can be quite the opposite. Good application
design is hard. New time contributors will often pick something like the 
shell to work on and they don't realize that while adding support for new HW
platform is mostly straightforward and requires no design, applications must
be designed (user interaction) and that's where opinions about how the OS 
should look and feel come to play. And if you try to make HelenOS look like
Linux, you will make me unhappy.

""
 
"I had looked for small and fast OS, with supporting modern compiller
(GCC is preferred) & c++ standarts for programming for that, for port
to there a light gui library for writting modern looked gui etc..."
I am not quite sure why you wanted to do this without asking whether it 
makes sense / is desirable for that particular OS, so I'll just assume this
is "something you want to do for the heck of it".




The plan for HelenOS is to develop our own GUI library for our native
applications (I would consider the current one a prototype, though). Porting
existing GUI libraries such as GTK+, Qt, Fltk would make sense in order to
ease porting existing GUI applications. Porting an existing lightweight GUI
library should be feasible. I would, however, pick one that does not require
HW acceleration/OpenGL otherwise you are just asking for pain. Also note 
that a big rework of the graphics stack is in planning stage, so be prepared
for change...




If you asked me, porting SDL2 or SDL1.x to HelenOS (without HW acceleration)
would be a project that would be

  - much simpler

  - much more useful

because it's just about creating a window with a canvas and it would ease 
porting of applications like Qemu or Dosbox (you could just compile them 
instead of having to add HelenOS-specific support to each of them).





Cheers,

Jiri




"

--
the best regards

2018-12-19 14:30 GMT+05:00, Jiri Svoboda :
>
> Hi,
>
>
>
>
> if you are serious about contributing, I suggest reading the code
carefully
>
> and starting with something really simple. If this is supposed to be some
> kind of a plan to introduce HW acceleration support to HelenOS, then it's
> obvious you have no idea what you are talking about. You've just picked up
> some random Linux packages related to graphics and suggested they should
be
>
> ported. Have you even an idea what those packages are/do? How would they
> fit
> in HelenOS graphics stack?
>
>
>
>
>
> -Jiri
>
> ------ Původní e-mail --
> Od: Dmitrij V 
> Komu: HelenOS development mailing list 
> Datum: 19. 12. 2018 6:20:46
> Předmět: Re: [HelenOS-devel] I need some tips with coding for the HelenOS
> "Hello !
>
> Sorry for my delayed post...
>
> I had some time for researching the "Helen OS & GPU drivers",
> there are all done already:
>
> 1) libdrm (needs to port)
> (no deep digging, something like requerements for posix ioctl ...)
>
> 2) svgalib (needs to port, native is linux) (it has support opengl
> interface)
>
> -
> regards
>
> ___
> HelenOS-devel mailing list
> HelenOS-devel@lists.modry.cz
> http://lists.modry.cz/listinfo/helenos-devel
> "

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Re: [HelenOS-devel] I need some tips with coding for the HelenOS

2018-12-19 Thread g4
Greetings all

HelenOS admirer and occasional experimenter here. 

Re windowing systems: There is a much better exemplar, much closer to hand, in 
the Haiku project. 

Backporting 30(?) years of Linux/Unix/Windows cruft is a terrible use of scarce 
resources. Much better to get the  basics into place - like knowing a networked 
VM instance will actually interop with other systems on that network. Or, how 
to port HelenOS to 'smaller' machines. 

I'd really like to see a core that would boot a multi-core ARM/ARM64 system ... 
for embedded/appliance work this could be fantastic stuff. 

Just saying  If anyone has specific ideas about resourcing in these contexts 
please send me an email.

Best to all

Jerry

-Original Message-
From: HelenOS-devel  On Behalf Of Dmitrij 
V
Sent: 19 December 2018 16:28
To: HelenOS development mailing list 
Subject: Re: [HelenOS-devel] I need some tips with coding for the HelenOS

> But beware that it would be a lot of work. For example, GTK supports 
> various backends (Windows, X11 etc.) and the work of porting the 
> library means adding a whole new backend.

Hello Vojtech.

But would much less, if to know how once written driver for linux to port into 
HelenOS (with redesign for the Helen requerements kernel specifics of course). 
Would be cool if someone with experience of the HelenOS developing wrote alike 
step-by-step manual...

Next step: to write Graphical System, e.g XWindows, but without low-level 
requests to the server show/hide/top basic rectangles, - directly to have 
thread safe c++(or C) interface for creating surfaces for drawing.

Last step: to port GTK, FLTK, WxWidgets to the HelenOS, - after the OS will be 
colonized by existing programms.

The sense: High quality developers gives ways to do things for less quality 
programmers (righter will be to say: other programming
orientation) - introducing into their competention area for other programmers. 
For newly arrived programmers to have intro: Do you want to support your HW for 
the HelenOS ? - see this manual, do work, send to the team the patch ...

Sorry for my wishes :)

--
the best regards

2018-12-19 20:21 GMT+05:00, Vojtech Horky :
> Hello, Dmitrij,
>
> I think your assumptions about HelenOS are too optimistic ;-)
>
> st 19. 12. 2018 v 11:50 odesílatel Dmitrij V  napsal:
>> To write HW GPU drivers by scratch is titanic work ! - easier to stay 
>> in linux space without attempts to look to other sides(OS). I had 
>> thinked to adapt libdrm for HelenOS (nativelly written for linux).
>
> To do that, HelenOS would have to support the Linux API that is needed 
> (e.g. various ioctls you mentioned). But we support only POSIX API for 
> end-user applications (and only a small subset).
>
> Furthermore, the HelenOS device drivers would have to provide the 
> functionality that is (in case of libdrm) provided by Linux (i.e. the 
> called side of ioctl). And in this sense, HelenOS has only rudimentary 
> support for graphical output.
>
>> I had looked for small and fast OS, with supporting modern compiller 
>> (GCC is preferred) & c++ standarts for programming for that, for port 
>> to there a light gui library for writting modern looked gui etc...
>
> You are in the right place and it would certainly be nice to have some 
> 3rd party GUI library ported :-).
>
> But beware that it would be a lot of work. For example, GTK supports 
> various backends (Windows, X11 etc.) and the work of porting the 
> library means adding a whole new backend.
>
> Hope this helps clarify some confusion :-)
>
> Cheers,
> - Vojtech
>
>
>>
>> --
>> the best regards
>>
>> 2018-12-19 14:30 GMT+05:00, Jiri Svoboda :
>> >
>> > Hi,
>> >
>> >
>> >
>> >
>> > if you are serious about contributing, I suggest reading the code 
>> > carefully
>> >
>> > and starting with something really simple. If this is supposed to 
>> > be some kind of a plan to introduce HW acceleration support to 
>> > HelenOS, then it's obvious you have no idea what you are talking 
>> > about. You've just picked up some random Linux packages related to 
>> > graphics and suggested they should be
>> >
>> > ported. Have you even an idea what those packages are/do? How would 
>> > they fit in HelenOS graphics stack?
>> >
>> >
>> >
>> >
>> >
>> > -Jiri
>> >
>> > -- Původní e-mail --
>> > Od: Dmitrij V 
>> > Komu: HelenOS development mailing list 
>> > 
>> > Datum: 19. 12. 2018 6:20:46
>> > Předmět: Re: [HelenOS-devel] I need some tips with coding for the 
>> > HelenOS "Hello !
>> >
>> > S

Re: [HelenOS-devel] I need some tips with coding for the HelenOS

2018-12-19 Thread Dmitrij V
> But beware that it would be a lot of work. For example, GTK supports
> various backends (Windows, X11 etc.) and the work of porting the
> library means adding a whole new backend.

Hello Vojtech.

But would much less, if to know how once written driver for linux to
port into HelenOS (with redesign for the Helen requerements kernel
specifics of course). Would be cool if someone with experience of the
HelenOS developing wrote alike step-by-step manual...

Next step: to write Graphical System, e.g XWindows, but without
low-level requests to the server show/hide/top basic rectangles, -
directly to have thread safe c++(or C) interface for creating surfaces
for drawing.

Last step: to port GTK, FLTK, WxWidgets to the HelenOS, - after the OS
will be colonized by existing programms.

The sense: High quality developers gives ways to do things for less
quality programmers (righter will be to say: other programming
orientation) - introducing into their competention area for other
programmers. For newly arrived programmers to have intro: Do you want
to support your HW for the HelenOS ? - see this manual, do work, send
to the team the patch ...

Sorry for my wishes :)

--
the best regards

2018-12-19 20:21 GMT+05:00, Vojtech Horky :
> Hello, Dmitrij,
>
> I think your assumptions about HelenOS are too optimistic ;-)
>
> st 19. 12. 2018 v 11:50 odesílatel Dmitrij V  napsal:
>> To write HW GPU drivers by scratch is titanic work ! - easier to stay
>> in linux space without attempts to look to other sides(OS). I had
>> thinked to adapt libdrm for HelenOS (nativelly written for linux).
>
> To do that, HelenOS would have to support the Linux API that is needed
> (e.g. various ioctls you mentioned). But we support only POSIX API for
> end-user applications (and only a small subset).
>
> Furthermore, the HelenOS device drivers would have to provide the
> functionality that is (in case of libdrm) provided by Linux (i.e. the
> called side of ioctl). And in this sense, HelenOS has only rudimentary
> support for graphical output.
>
>> I had looked for small and fast OS, with supporting modern compiller
>> (GCC is preferred) & c++ standarts for programming for that, for port
>> to there a light gui library for writting modern looked gui etc...
>
> You are in the right place and it would certainly be nice to have some
> 3rd party GUI library ported :-).
>
> But beware that it would be a lot of work. For example, GTK supports
> various backends (Windows, X11 etc.) and the work of porting the
> library means adding a whole new backend.
>
> Hope this helps clarify some confusion :-)
>
> Cheers,
> - Vojtech
>
>
>>
>> --
>> the best regards
>>
>> 2018-12-19 14:30 GMT+05:00, Jiri Svoboda :
>> >
>> > Hi,
>> >
>> >
>> >
>> >
>> > if you are serious about contributing, I suggest reading the code
>> > carefully
>> >
>> > and starting with something really simple. If this is supposed to be
>> > some
>> > kind of a plan to introduce HW acceleration support to HelenOS, then
>> > it's
>> > obvious you have no idea what you are talking about. You've just picked
>> > up
>> > some random Linux packages related to graphics and suggested they should
>> > be
>> >
>> > ported. Have you even an idea what those packages are/do? How would they
>> > fit
>> > in HelenOS graphics stack?
>> >
>> >
>> >
>> >
>> >
>> > -Jiri
>> >
>> > -- Původní e-mail --
>> > Od: Dmitrij V 
>> > Komu: HelenOS development mailing list 
>> > Datum: 19. 12. 2018 6:20:46
>> > Předmět: Re: [HelenOS-devel] I need some tips with coding for the
>> > HelenOS
>> > "Hello !
>> >
>> > Sorry for my delayed post...
>> >
>> > I had some time for researching the "Helen OS & GPU drivers",
>> > there are all done already:
>> >
>> > 1) libdrm (needs to port)
>> > (no deep digging, something like requerements for posix ioctl ...)
>> >
>> > 2) svgalib (needs to port, native is linux) (it has support opengl
>> > interface)
>> >
>> > -
>> > regards
>> >
>> > ___
>> > HelenOS-devel mailing list
>> > HelenOS-devel@lists.modry.cz
>> > http://lists.modry.cz/listinfo/helenos-devel
>> > "
>>
>> ___
>> HelenOS-devel mailing list
>> HelenOS-devel@lists.modry.cz
>> http://lists.modry.cz/listinfo/helenos-devel
>
> ___
> HelenOS-devel mailing list
> HelenOS-devel@lists.modry.cz
> http://lists.modry.cz/listinfo/helenos-devel
>

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Re: [HelenOS-devel] I need some tips with coding for the HelenOS

2018-12-19 Thread Vojtech Horky
Hello, Dmitrij,

I think your assumptions about HelenOS are too optimistic ;-)

st 19. 12. 2018 v 11:50 odesílatel Dmitrij V  napsal:
> To write HW GPU drivers by scratch is titanic work ! - easier to stay
> in linux space without attempts to look to other sides(OS). I had
> thinked to adapt libdrm for HelenOS (nativelly written for linux).

To do that, HelenOS would have to support the Linux API that is needed
(e.g. various ioctls you mentioned). But we support only POSIX API for
end-user applications (and only a small subset).

Furthermore, the HelenOS device drivers would have to provide the
functionality that is (in case of libdrm) provided by Linux (i.e. the
called side of ioctl). And in this sense, HelenOS has only rudimentary
support for graphical output.

> I had looked for small and fast OS, with supporting modern compiller
> (GCC is preferred) & c++ standarts for programming for that, for port
> to there a light gui library for writting modern looked gui etc...

You are in the right place and it would certainly be nice to have some
3rd party GUI library ported :-).

But beware that it would be a lot of work. For example, GTK supports
various backends (Windows, X11 etc.) and the work of porting the
library means adding a whole new backend.

Hope this helps clarify some confusion :-)

Cheers,
- Vojtech


>
> --
> the best regards
>
> 2018-12-19 14:30 GMT+05:00, Jiri Svoboda :
> >
> > Hi,
> >
> >
> >
> >
> > if you are serious about contributing, I suggest reading the code carefully
> >
> > and starting with something really simple. If this is supposed to be some
> > kind of a plan to introduce HW acceleration support to HelenOS, then it's
> > obvious you have no idea what you are talking about. You've just picked up
> > some random Linux packages related to graphics and suggested they should be
> >
> > ported. Have you even an idea what those packages are/do? How would they
> > fit
> > in HelenOS graphics stack?
> >
> >
> >
> >
> >
> > -Jiri
> >
> > -- Původní e-mail --
> > Od: Dmitrij V 
> > Komu: HelenOS development mailing list 
> > Datum: 19. 12. 2018 6:20:46
> > Předmět: Re: [HelenOS-devel] I need some tips with coding for the HelenOS
> > "Hello !
> >
> > Sorry for my delayed post...
> >
> > I had some time for researching the "Helen OS & GPU drivers",
> > there are all done already:
> >
> > 1) libdrm (needs to port)
> > (no deep digging, something like requerements for posix ioctl ...)
> >
> > 2) svgalib (needs to port, native is linux) (it has support opengl
> > interface)
> >
> > -
> > regards
> >
> > ___
> > HelenOS-devel mailing list
> > HelenOS-devel@lists.modry.cz
> > http://lists.modry.cz/listinfo/helenos-devel
> > "
>
> ___
> HelenOS-devel mailing list
> HelenOS-devel@lists.modry.cz
> http://lists.modry.cz/listinfo/helenos-devel

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Re: [HelenOS-devel] I need some tips with coding for the HelenOS

2018-12-19 Thread Dmitrij V
To write HW GPU drivers by scratch is titanic work ! - easier to stay
in linux space without attempts to look to other sides(OS). I had
thinked to adapt libdrm for HelenOS (nativelly written for linux).

Sorry for my incompetention about HW programming. My level of
programming is not such high as you have... Kernel space programming
is very hard, thanks for your job - for HeleOS is exist...

I had looked for small and fast OS, with supporting modern compiller
(GCC is preferred) & c++ standarts for programming for that, for port
to there a light gui library for writting modern looked gui etc...

--
the best regards

2018-12-19 14:30 GMT+05:00, Jiri Svoboda :
>
> Hi,
>
>
>
>
> if you are serious about contributing, I suggest reading the code carefully
>
> and starting with something really simple. If this is supposed to be some
> kind of a plan to introduce HW acceleration support to HelenOS, then it's
> obvious you have no idea what you are talking about. You've just picked up
> some random Linux packages related to graphics and suggested they should be
>
> ported. Have you even an idea what those packages are/do? How would they
> fit
> in HelenOS graphics stack?
>
>
>
>
>
> -Jiri
>
> -- Původní e-mail --
> Od: Dmitrij V 
> Komu: HelenOS development mailing list 
> Datum: 19. 12. 2018 6:20:46
> Předmět: Re: [HelenOS-devel] I need some tips with coding for the HelenOS
> "Hello !
>
> Sorry for my delayed post...
>
> I had some time for researching the "Helen OS & GPU drivers",
> there are all done already:
>
> 1) libdrm (needs to port)
> (no deep digging, something like requerements for posix ioctl ...)
>
> 2) svgalib (needs to port, native is linux) (it has support opengl
> interface)
>
> -
> regards
>
> ___
> HelenOS-devel mailing list
> HelenOS-devel@lists.modry.cz
> http://lists.modry.cz/listinfo/helenos-devel
> "

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Re: [HelenOS-devel] I need some tips with coding for the HelenOS

2018-12-19 Thread Jiri Svoboda

Hi,




if you are serious about contributing, I suggest reading the code carefully
and starting with something really simple. If this is supposed to be some 
kind of a plan to introduce HW acceleration support to HelenOS, then it's 
obvious you have no idea what you are talking about. You've just picked up
some random Linux packages related to graphics and suggested they should be
ported. Have you even an idea what those packages are/do? How would they fit
in HelenOS graphics stack?





-Jiri

-- Původní e-mail --
Od: Dmitrij V 
Komu: HelenOS development mailing list 
Datum: 19. 12. 2018 6:20:46
Předmět: Re: [HelenOS-devel] I need some tips with coding for the HelenOS
"Hello !

Sorry for my delayed post...

I had some time for researching the "Helen OS & GPU drivers",
there are all done already:

1) libdrm (needs to port)
(no deep digging, something like requerements for posix ioctl ...)

2) svgalib (needs to port, native is linux) (it has support opengl
interface)

-
regards

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Re: [HelenOS-devel] I need some tips with coding for the HelenOS

2018-12-18 Thread Dmitrij V
Hello !

Sorry for my delayed post...

I had some time for researching the "Helen OS & GPU drivers",
there are all done already:

1) libdrm (needs to port)
(no deep digging, something like requerements for posix ioctl ...)

2) svgalib (needs to port, native is linux) (it has support opengl interface)

-
regards

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Re: [HelenOS-devel] I need some tips with coding for the HelenOS

2018-12-05 Thread Jakub Jermář
Hi Dmitrij,

On 12/6/18 2:38 AM, Dmitrij V wrote:
> Current iso image for amd64 did not shown a GUI in my VirtualBox, only
> promt Shell
> (for real hardware is not tested yet)..

this should work for example with the nightly amd64 ISO:

  http://ci.helenos.org/latest/amd64/helenos-amd64.iso

You may try to tweak the settings of your VBox guest towards more basic
configuration, even though I am not aware of anything that would prevent
the GUI from working.

> (I have integrated video card 'intel' into motherboard, in linux is
> i915 driver)..

HelenOS can currently make use only of the VESA framebuffer.

> Please point me to a tutorial for writing drivers for the HelenOS,
> I have no expirence with writing the drivers, but I will try it ))

Here you go:

  http://www.helenos.org/wiki/DeviceDrivers

> And point me to a system intarface for writing the GUI (header name etc..).

Have a look at the vdemo application.

Cheers,
Jakub

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