Re: [hlcoders] Singing Walter plugin

2001-11-27 Thread Florian Zschocke
Reedbeta wrote: Botman, I just downloaded your Singing Walter plugin for WinAmp and tried it outcool beansbut man, when do you find the time to do all this stuff? Yeah, I was wondering about that, too. How on earth do you do that? :) Florian.

Re: [hlcoders] Singing Walter plugin

2001-11-27 Thread Nathan Taylor
=) - Original Message - From: Dave R. Meyers Sent: Tuesday, November 27, 2001 5:05 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Singing Walter plugin I think Botman needs someone looking over his shoulder at work. 8pWish I had either the extra time, or the skill and knowledge to code

Re: [hlcoders] Singing Walter plugin

2001-11-27 Thread botman
Botman, I just downloaded your Singing Walter plugin for WinAmp and tried it outcool beansbut man, when do you find the time to do all this stuff? You released this mere days after the BSP tools, did you just have it laying around on your HD or did you actually build the whole thing

RE: [hlcoders] Singing Walter plugin

2001-11-27 Thread Chris Glein
I plan to modify it to support the Blue Shift HD models and add a few additional models if you have OpFor or BS installed (drill sergeant and otis, etc.). Feel free to hook it in with the Science Industry scientist models. We've got a couple of additional scientists, all with mouth support.

Re: [hlcoders] Singing Walter plugin

2001-11-27 Thread Miguel Aleman
Poor walter looks like he is on some kind of controlled substance :^). - Original Message - From: Chris Glein [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Tuesday, November 27, 2001 12:48 PM Subject: RE: [hlcoders] Singing Walter plugin I plan to modify it to support the Blue Shift

[hlcoders] Overflow problem

2001-11-27 Thread _Phantom_
lo For some reason we can't track down the current version of the code is dropping clients out with the error : SZ_GetSpace: overflow on netchan-message WARNING: reliable overflow for playername Now, I've done a global search for SZ__GetSpace, netchan, and 'WARNING ... ' for both client and

Re: [hlcoders] Overflow problem

2001-11-27 Thread randomnine
Add to the armour's value on the client as well, and set the stored client's value to the new value whenever you add some on the server so that it isn't updated. Viola! -randomnine- Ah, yes, ta Leon and Botman.. I think I've worked it out... the armor regenerates for the whole game, so it's

Re: [hlcoders] Overflow problem

2001-11-27 Thread Miguel Aleman
that it isn't updated. Viola! Did you know that a Viola is a type of stringed instrument, slightly larger than a violin? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: