Re: [hlcoders] Server Side mod??

2002-01-21 Thread botman
BlankI'm just seeking clarification on what a server side mod is. Is it a mod that doesn't use the client.dll, only the mp or hl dll, or is it an expansion for an existing mod, such as Bots, or AdminMod etc? Thanks. Michael Shimmins The Absconder Effect (http://www.tae-mod.com) Yes, a

[hlcoders] bizzare model switching problem

2002-01-21 Thread _Phantom_
lo ppl Well, after Jeff and Ken helpped sort the hull 3/hit box issue out I've made the changes to the Eradicators code, and we now have a 9ft tall robot which has the hit boxes of a 9ft tall robot and not a normal human floating... However, we now have another problem, when the Eradicator

[hlcoders] VS .NET

2002-01-21 Thread Yacketta, Ronald
Would some kind soul contact me off list.. I am having issues getting browse info to work Under .net. I have configured the project to create the browse info etc.. But it never does :( -Ron ___ To unsubscribe, edit your list preferences, or view the

[hlcoders] Models and sequences

2002-01-21 Thread Jeff Fearn
Ok, now that we are actually using our MP models correctly, thanks again Ken, there appears to be a serious misunderstanding of how MP models need to be configured (damn modellers! ;) To quote Modelling for Half-Life.doc Multiplayer animations When the server in a multiplayer game updates the

[hlcoders] Weapon animation

2002-01-21 Thread Yacketta, Ronald
Folks, Have a slight problem here, adding a new grenade type ( Based 100% from the current handgrenade.cpp ) I made several changes to only allow a player to have one grenades at a time (default give is 1 as well as max_carry is 1) The grenade functions (for now) like a normal handgrenade, with

[hlcoders] dos command

2002-01-21 Thread Dustin Hannon
anyone know the dos command to make a text file list of files from a folder? im tryin to make a text file called mapslist.txt with a list of all the maps (.bsp files) in my maps folder im try (in dos) copy *.bsp mapslist.txt but this is only takin all my maps and makin one big file out

Re: [hlcoders] dos command

2002-01-21 Thread Dustin Hannon
thx u much that saved me a lot of time. - Original Message - From: Jeff Fearn [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, January 21, 2002 6:14 PM Subject: Re: [hlcoders] dos command dir /b *.bsp maplist.txt Jeff DarthBobo Fearn - Original Message - From:

[hlcoders] Observing...

2002-01-21 Thread Aaron Kalin
Hey everyone, just wanted to ask a very newbie-ish type question because im not sure how to properly setup observer mode in a mod. Are there any good docs or tutorials on how to do this properly with the new SDK? -Theiggsta Rats! Mod Team ___ To

Re: [hlcoders] Observing...

2002-01-21 Thread OneEyedGhoul
Yup, go here: http://hlpp.valveworld.com/tuts/spectator.htm ~Ghoul

Re: [hlcoders] Observing...

2002-01-21 Thread Philip Plante
I think he means the HLTV thing. Just a thought tho, umm I think this is a question for Valve. And posibly they could write a few more detailed documents on the TV and the events system. Sarge_Spankwww.illicitstudios.com - Original Message - From: [EMAIL PROTECTED] To:

Re: [hlcoders] Observing...

2002-01-21 Thread Aaron Kalin
I already installed this code, but the more important information I want to know is how to spawnthe player when they first join so they can see the MOTD and choose teams. I found one on wavelength but I think its outdated. -Theiggsta Rats! Mod Team - Original Message - From: