Folks, Have a slight problem here, adding a new grenade type ( Based 100% from the current handgrenade.cpp ) I made several changes to only allow a player to have one grenades at a time (default give is 1 as well as max_carry is 1)
The grenade functions (for now) like a normal handgrenade, with one exception the weapon animations are not playing. I am unable to get any animations from the pinpull on to work :( would this be a result of only allowing a player to one at a time? I removed checks for ( m_pPlayer->m_rgAmmo[ m_iPrimaryAmmoType ] > 0) in PrimaryAttack etc.. Any ideas? Regards, Ron _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders