Cant you pass the keyvalues to the client in your message? I know for my
mod we have animated plants and items that are on the server side only. For
instance when the player touches the animated item, a message is sent to the
client tellin it what it is and the inventory/hud info is updated
Prasing the BSP Client side is the best way...Although if its just an entity
that is used once, then just sent it serverside its easier to setup...
I'm gunna lead you through using the BSP Client side...
First thing add to your project
bspfile.cpp
cmdlib.cpp
mathlib.cpp
scriplib.cpp
And
Might also play around with the values in V_CalcGunAngle on the
client-side. You can use that to dynamically change the motion of the
gun.
Persuter
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED]] On Behalf Of [DRP]Avatar-X
Sent: Wednesday, February
lol, reductor, yeah, I started looking at bspfile.cpp... Then I just
rolled my eyes and didn't do it. It's just something I need to send one
time. Making the message was simple in the extreme, I just wanted to
know if there was a simpler way that didn't take up net bandwidth on the
client-side.
Hello to all the respected established coders of this list. My names
Richard
and I'm yet another one of those annoying newbie coders who has 100
questions
but I'll them brake down to one.
snip
There isn't any kind of overall reference or API reference to the
Half-Life SDK. Fully
Well yeah, that's why I didn't care, just makes sense to cut down on
network traffic whenever possible, 'specially if it's easier.
Persuter
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
[EMAIL PROTECTED]] On Behalf Of Tom
Sent: Wednesday, February 13, 2002 12:38 PM
I found the easiest way was to create a mod (not like release it, just plan
out some ideas), because then if you know what your aiming for, you know
what you have to do!
- Original Message -
From: botman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, February 13, 2002 8:39 PM
here's an idea i've been playing with, i dunno if it would be worth it to
you guys but it would definately help me out...
I program win32 programs using windows API, if you've never programmed using
this, let me tell you there are a LOT of API calls available..i'm still
scratching my head over
i'll have to agree with mr botman. Thats the way i went through it. I'm
still not 100% great with the sdk, as i haven't touched triapi, monster ai,
player movement prediction OR the model rendering stuff...
But i get to each one as i require to make a new change. When first looking
at the sdk
I agree as well, hell those on the list (Leon?) can defiantly agree that
I have asked my share utterly stupid retarded ridiculous absurd moronic
questions ;) why? Hell I have no clue about the SDK and don't even
attempt to think I do. I have a semi (hell 100% home schooled) grasp (at
times) of
10 matches
Mail list logo