Cant you pass the keyvalues to the client in your message? I know for my mod we have animated plants and items that are on the server side only. For instance when the player touches the animated item, a message is sent to the client tellin it what it is and the inventory/hud info is updated accordingly. I dont know if that pertains to your original question... but anyway... =)
If you really need the keyvalues, when the entity is created send a message to the client. Im tired... im going to bed. Roachie www.the-coming.com ----- Original Message ----- From: "Persuter" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, February 13, 2002 12:27 AM Subject: RE: [hlcoders] Map entities client-side > Btw, to clear things up on this, I did indeed eventually use the message > to client and it works fine now (better than I expected, actually), but > I just found it odd that we can't get the keyvalues from the > client-side. OK, now continue the digression... :) > > Thanks for everyone who helped, btw... > > Persuter > > > -----Original Message----- > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > [EMAIL PROTECTED]] On Behalf Of Pat Magnan > > Sent: Tuesday, February 12, 2002 3:28 PM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlcoders] Map entities client-side > > > > Two solutions come to mind: > > - parse the BSP client side... > > - transmit the value of that keyvalue to the client in a message, just > > once while the HUD is initializing should do it (keyvalues don't > change > > do they?). > > > > I chose the latter for an entity that was placed in the map, and > > rendered client side by TriAPI. I think some folks were working on > > trying to parse the BSP client side, but ran into trouble keeping > > things in synch... > > > > I think you've been around longer than I have and may not need it, :) > > but if you want to see an outline of my approach, I did up a tutorial > > (concept mostly) here: > > http://www.tourofdutymod.com/tutorials.php > > > > > Is there a way to access keyvalue info in the map from the client- > > side? > > > I keep on thinking you must be able to, since obviously the client > > side > > > has the map, but I haven't been able to find any way to do it. > > > > > > Thanks, > > > Persuter > > > > > > > > > > > > > > > _________________________________________________________ > > > Do You Yahoo!? > > > Get your free @yahoo.com address at http://mail.yahoo.com > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > --------------------------------------- > > Eighty percent of life is showing up. > > -- Woody Allen > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _________________________________________________________ > Do You Yahoo!? > Get your free @yahoo.com address at http://mail.yahoo.com > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

