i've been tryin to merge the CTalkMonster follow code into the CSquadMonster
code but i just keep gettin this..
C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(94) : error C2065:
'TLK_CFRIENDS' : undeclared identifier
C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(94) : error C2057:
is it actually possible to change the colour of these (well, I guess I could
change the Primary Button Text scheme - but I want it to depend on the
team).
But nothing I've tried actually works... :o/
(I've attempted using setBgColor and setFgColor for example)
CaptFarrell
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Outgoing mail is
David,
I know this is really basic but have you tried setting a breakpoint in
hl_weapons.cpp (around where it handles the IN_ATTACK stuff) and stepping
through to find out exactly on what function it bugs out?
alX
david wrote
Hey Guys,
I was wondering if you could help me out with a quick HL
You must do it in the PantBackgound function..
- Original Message -
From: Iain Farrell [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, February 21, 2002 2:26 AM
Subject: [hlcoders] VGUI class/command button colours
is it actually possible to change the colour of these (well, I
I'm not sure what you're trying to change, but it sounds to me like
you're trying to change the border/highlight colour of the buttons??
Here's a brief snippet from our class menu (I've added some code to
what was there originally):
SchemeHandle_t hButtonText = pSchemes-getSchemeHandle(
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You can't just throw the code together and hope it works, C++ doesn't work
that way. By merging I mean taking the base code then modifying it to fit
into the CSquadMonster code. I can't really explain this step by step.. it
would take ages.
C'est un message de format MIME en plusieurs parties.
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Hi...
Well, here's my little problem... I was a great fan of HalfIRC, but now, it
doesn't work so good... As i can contact the creator, i tried to developp
myself an application which
I'm not sure how to help you here but I was wondering, where did you find
the ogc source?
- Original Message -
From: Xas [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, February 20, 2002 6:01 PM
Subject: [hlcoders] External communication
C'est un message de format MIME en
I'm not sure how to help you here but I was wondering, where did you find
the ogc source?
This thread is traveling in a dangerous direction...
-James Corvidae Williams ([EMAIL PROTECTED])
Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength)
Co-Leader / Coder, Underhive
Not really, I've just been curious to see it myself because I'd really like
to know how they made the launcher seperate from hl.exe seeing as there is
no source anywhere they must have made it from scratch and if others could
get the launcher code there could be some distinct advantages suchas
oh, i see =/
- Original Message -
From: James Williams [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Wednesday, February 20, 2002 6:25 PM
Subject: RE: [hlcoders] External communication
Not really, I've just been curious to see it myself because I'd
really like
to know how they
Actually, one thought is that if the source got massively released,
people who support systems such as metamod/adminmod could work in some
better cheat stops.
James Williams wrote:
Not really, I've just been curious to see it myself because I'd
really like
to know how they made the launcher
s'not hard to find the OGC source (google) , I've got a copy of the version7
code now, used to be @ one web site, however last I checked it was closed.
tbh, OGC is a good bit of coding, just a shame about it's use :(
and for those that wanna know, I have OGC code so I can (a) see how it work,
At 16:19 20.02.02 -0800, you wrote:
s'not hard to find the OGC source (google) , I've got a copy of the version7
code now, used to be @ one web site, however last I checked it was closed.
They've removed the OGC Source from their Site some days ago. However OGC
and most other Cheats or Hook DLLs
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I hope this information is told with the intention that it will be used to
stop cheats..
~Ghoul
Lets leave it at that...
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Dude. Seriously. Do it my way. Don't implement the TalkMonster code, it
does not have the follow code in it.
Read http://hlpp.valveworld.com/tuts/ai-description.html
Add the slFollow task to the HGrunt class.
:)
Persuter
-Original Message-
From: [EMAIL PROTECTED] [mailto:hlcoders-
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