Re: [hlcoders] hgrunt code

2002-02-20 Thread Lee Shaw
i've been tryin to merge the CTalkMonster follow code into the CSquadMonster code but i just keep gettin this.. C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(94) : error C2065: 'TLK_CFRIENDS' : undeclared identifier C:\SIERRA\Half-Life\SourceCode\dlls\squadmonster.h(94) : error C2057:

[hlcoders] VGUI class/command button colours

2002-02-20 Thread Iain Farrell
is it actually possible to change the colour of these (well, I guess I could change the Primary Button Text scheme - but I want it to depend on the team). But nothing I've tried actually works... :o/ (I've attempted using setBgColor and setFgColor for example) CaptFarrell --- Outgoing mail is

[hlcoders] Re: hlcoders digest, Vol 1 #299 - 13 msgs

2002-02-20 Thread Alex Peterson
David, I know this is really basic but have you tried setting a breakpoint in hl_weapons.cpp (around where it handles the IN_ATTACK stuff) and stepping through to find out exactly on what function it bugs out? alX david wrote Hey Guys, I was wondering if you could help me out with a quick HL

Re: [hlcoders] VGUI class/command button colours

2002-02-20 Thread ReDucTor
You must do it in the PantBackgound function.. - Original Message - From: Iain Farrell [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, February 21, 2002 2:26 AM Subject: [hlcoders] VGUI class/command button colours is it actually possible to change the colour of these (well, I

Re: [hlcoders] VGUI class/command button colours

2002-02-20 Thread Pat Magnan
I'm not sure what you're trying to change, but it sounds to me like you're trying to change the border/highlight colour of the buttons?? Here's a brief snippet from our class menu (I've added some code to what was there originally): SchemeHandle_t hButtonText = pSchemes-getSchemeHandle(

Re: [hlcoders] hgrunt code

2002-02-20 Thread OneEyedGhoul
-- [ Picked text/plain from multipart/alternative ] You can't just throw the code together and hope it works, C++ doesn't work that way. By merging I mean taking the base code then modifying it to fit into the CSquadMonster code. I can't really explain this step by step.. it would take ages.

[hlcoders] External communication

2002-02-20 Thread Xas
C'est un message de format MIME en plusieurs parties. -- [ Picked text/plain from multipart/alternative ] Hi... Well, here's my little problem... I was a great fan of HalfIRC, but now, it doesn't work so good... As i can contact the creator, i tried to developp myself an application which

Re: [hlcoders] External communication

2002-02-20 Thread Nathan Taylor
I'm not sure how to help you here but I was wondering, where did you find the ogc source? - Original Message - From: Xas [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, February 20, 2002 6:01 PM Subject: [hlcoders] External communication C'est un message de format MIME en

RE: [hlcoders] External communication

2002-02-20 Thread James Williams
I'm not sure how to help you here but I was wondering, where did you find the ogc source? This thread is traveling in a dangerous direction... -James Corvidae Williams ([EMAIL PROTECTED]) Administrator, Wavelength Forums (http://www.planethalflife.com/wavelength) Co-Leader / Coder, Underhive

Re: [hlcoders] External communication

2002-02-20 Thread Nathan Taylor
Not really, I've just been curious to see it myself because I'd really like to know how they made the launcher seperate from hl.exe seeing as there is no source anywhere they must have made it from scratch and if others could get the launcher code there could be some distinct advantages suchas

Re: [hlcoders] External communication

2002-02-20 Thread Nathan Taylor
oh, i see =/ - Original Message - From: James Williams [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, February 20, 2002 6:25 PM Subject: RE: [hlcoders] External communication Not really, I've just been curious to see it myself because I'd really like to know how they

Re: [hlcoders] External communication

2002-02-20 Thread Tim Holt
Actually, one thought is that if the source got massively released, people who support systems such as metamod/adminmod could work in some better cheat stops. James Williams wrote: Not really, I've just been curious to see it myself because I'd really like to know how they made the launcher

Re: [hlcoders] External communication

2002-02-20 Thread _Phantom_
s'not hard to find the OGC source (google) , I've got a copy of the version7 code now, used to be @ one web site, however last I checked it was closed. tbh, OGC is a good bit of coding, just a shame about it's use :( and for those that wanna know, I have OGC code so I can (a) see how it work,

[hlcoders] Re:OGC Source etc.

2002-02-20 Thread Count Floyd
At 16:19 20.02.02 -0800, you wrote: s'not hard to find the OGC source (google) , I've got a copy of the version7 code now, used to be @ one web site, however last I checked it was closed. They've removed the OGC Source from their Site some days ago. However OGC and most other Cheats or Hook DLLs

Re: [hlcoders] Re:OGC Source etc.

2002-02-20 Thread OneEyedGhoul
-- [ Picked text/plain from multipart/alternative ] I hope this information is told with the intention that it will be used to stop cheats.. ~Ghoul Lets leave it at that... ___ To unsubscribe, edit your list preferences, or view the list archives,

RE: [hlcoders] hgrunt code

2002-02-20 Thread Persuter
Dude. Seriously. Do it my way. Don't implement the TalkMonster code, it does not have the follow code in it. Read http://hlpp.valveworld.com/tuts/ai-description.html Add the slFollow task to the HGrunt class. :) Persuter -Original Message- From: [EMAIL PROTECTED] [mailto:hlcoders-