Re: [hlcoders] The Torque engine

2002-04-04 Thread Bob le Pointu
Seen on the GG homepage: You purchase the TGE for the incredibly low price of $100 per programmer - $100per programmer ? not per development team ? ___ To unsubscribe, edit your list preferences, or view the list archives,

Re: [hlcoders] DoD 3.0 to support client side servers and 32 player games

2002-04-04 Thread Tom
what happens to the netcode? i thought the original reason for the limit was because once you went passed that in quake, the netcode had to be changed to allow for larger values of origins. - Original Message - From: Miguel Aleman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday,

Re: [hlcoders] DoD 3.0 to support client side servers and 32 player games

2002-04-04 Thread botman
what happens to the netcode? i thought the original reason for the limit was because once you went passed that in quake, the netcode had to be changed to allow for larger values of origins. Correct. The player origin, physics of entities, etc. are limited to the 8192x8192x8192 world

Re: [hlcoders] problem with GiveNamedItem need help.

2002-04-04 Thread Florian Zschocke
Christopher Long wrote: I appreciate your help none the less... any attemp at a solution is better then nothing :). i doubt though that char *temp = new char[20]; would fix the problem... its the same as going char temp[20]; True, that is nonsense and only creates a memory hole. That is why

RE: [hlcoders] The Torque engine

2002-04-04 Thread Yacketta, Ronald
would you rather pay $100,000.00 for FULL engine source or $100.00? even if you have three coders it is still a hell of a lot cheaper than $100,000.00! -Original Message- From: Bob le Pointu [mailto:[EMAIL PROTECTED]] Sent: Thursday, April 04, 2002 03:18 To: [EMAIL PROTECTED]

RE: [hlcoders] The Torque engine

2002-04-04 Thread Commando
Or, how about spending $0 for the FULL engine source for CrystalSpace? Is is opensource, free, extremely well maintain and works on pretty much any platform imaginable. I'll probably go with it for my next project ;) Rob Prouse Tour of Duty Mod http://www.tourofdutymod.com At 09:55 AM

RE: [hlcoders] The Torque engine

2002-04-04 Thread Dynerman David M
Quake 2 source is free if you GPL it. You could use the Quake 2 source to make a commercial game, sell it and make 5 million dollars, without paying id a cent (if you put your source code on the disk) If you want to keep your source code private, you pay id a flat $10k, no royalties, even if

[hlcoders] n00b: Linux Compile?

2002-04-04 Thread Tom
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Sorry if this topic has been overdone, but its just that ive installed mandrake now and im wanting to compile my mod for linux, but i have no idea how to, if anybody could go through the basic

RE: [hlcoders] n00b: Linux Compile?

2002-04-04 Thread Yacketta, Ronald
Edit the Makefile and change gcc to kgcc Then give it a run. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Tom Sent: Thursday, April 04, 2002 5:39 PM To: [EMAIL PROTECTED] Subject: [hlcoders] n00b: Linux Compile? This is a multi-part message in MIME

Re: [hlcoders] The Torque engine

2002-04-04 Thread Miguel Aleman
If you use two copies you have to buy it twice. After all, what if the other developer keeps the code and uses it for their later projects? The price is cheap enough considering the technology. I got a copy. - Original Message - From: Bob le Pointu [EMAIL PROTECTED] To: [EMAIL

RE: [hlcoders] The Torque engine

2002-04-04 Thread Scott Velasquez
Tribes2 lack of success had nothing to do with the engine. -scottv -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of Bob le Pointu Sent: Friday, April 05, 2002 1:51 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] The Torque engine Ok, so I suppose that