Seen on the GG homepage:
You purchase the TGE for the incredibly low price of $100 per
programmer
-
$100per programmer ? not per development team ?
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what happens to the netcode? i thought the original reason for the limit was
because once you went passed that in quake, the netcode had to be changed to
allow for larger values of origins.
- Original Message -
From: Miguel Aleman [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday,
what happens to the netcode? i thought the original reason for the limit was
because once you went passed that in quake, the netcode had to be changed to
allow for larger values of origins.
Correct. The player origin, physics of entities, etc. are limited to the
8192x8192x8192 world
Christopher Long wrote:
I appreciate your help none the less... any attemp at a solution is better
then nothing :). i doubt though that char *temp = new char[20]; would fix
the problem... its the same as going char temp[20];
True, that is nonsense and only creates a memory hole. That is why
would you rather pay $100,000.00 for FULL engine source or $100.00?
even if you have three coders it is still a hell of a lot cheaper than
$100,000.00!
-Original Message-
From: Bob le Pointu [mailto:[EMAIL PROTECTED]]
Sent: Thursday, April 04, 2002 03:18
To: [EMAIL PROTECTED]
Or, how about spending $0 for the FULL engine source for CrystalSpace? Is
is opensource, free, extremely well maintain and works on pretty much any
platform imaginable. I'll probably go with it for my next project ;)
Rob Prouse
Tour of Duty Mod
http://www.tourofdutymod.com
At 09:55 AM
Quake 2 source is free if you GPL it.
You could use the Quake 2 source to make a commercial game, sell it and
make 5 million dollars, without paying id a cent (if you put your source
code on the disk)
If you want to keep your source code private, you pay id a flat $10k, no
royalties, even if
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Sorry if this topic has been overdone, but its just that ive installed mandrake now
and im wanting to compile my mod for linux, but i have no idea how to, if anybody
could go through the basic
Edit the Makefile and change gcc to kgcc
Then give it a run.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Tom
Sent: Thursday, April 04, 2002 5:39 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] n00b: Linux Compile?
This is a multi-part message in MIME
If you use two copies you have to buy it twice. After all, what if the other
developer keeps the code and uses it for their later projects?
The price is cheap enough considering the technology. I got a copy.
- Original Message -
From: Bob le Pointu [EMAIL PROTECTED]
To: [EMAIL
Tribes2 lack of success had nothing to do with the engine.
-scottv
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Bob le Pointu
Sent: Friday, April 05, 2002 1:51 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] The Torque engine
Ok, so I suppose that
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