> what happens to the netcode? i thought the original reason for the limit was > because once you went passed that in quake, the netcode had to be changed to > allow for larger values of origins.
Correct. The player origin, physics of entities, etc. are limited to the 8192x8192x8192 world boundries. Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

