[hlcoders] MDL Files

2002-05-17 Thread Skyler York
[ Converted text/html to text/plain ] I know this isn't the best place for this question, but I have posted in every forum known to man (well, most of them) and have been unable to get an answer. As a matter of fact, most of my replies boiled down to Ask Valve :p What I am working on is a model

RE: [hlcoders] MDL Files

2002-05-17 Thread Yacketta, Ronald
Good way to stay hidden ;) post your on vacation, then when you do not respond etc.. you have a valid reason for blowing people off -Original Message- From: Nathan Taylor [mailto:[EMAIL PROTECTED]] Sent: Friday, May 17, 2002 15:11 To: HLCoders Subject: Re: [hlcoders] MDL Files -- [

Re: [hlcoders] MDL Files

2002-05-17 Thread Nathan Taylor
-- [ Picked text/plain from multipart/alternative ] Heh I never thought of that one :P - Original Message - From: Yacketta, Ronald Sent: Friday, May 17, 2002 3:19 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] MDL Files Good way to stay hidden ;) post your on vacation, then when you

RE: [hlcoders] Third person player / Developer mode

2002-05-17 Thread Georges Giroux
Hey there, On Gladiator the camera is always in third person, but I always had trouble with the gordon model being displayed rather than my own. I found out you have to clear out the model key like this: // Have to do this or else ingame model switching does not work for some reason

RE: [hlcoders] Third person player / Developer mode

2002-05-17 Thread David Flor
But doesn't that assume you set the model yourself with the SET_MODEL command, and precache it? What I'm trying to avoid is precaching ALL of our player models, which would mean: 1) Only server-defined player models could be used. This isn't an issue because I restrict the models client-side

Re: [hlcoders] Third person player / Developer mode

2002-05-17 Thread _Phantom_
from the problems we had with Erads with regarding models from what I can tell the server uses the model.mdl for all its' calcs and unless ya tell it otherwise the client uses the same model (this played merry hell when we was using oversized hulls for the large robots as the hit boxes was all