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I know this isn't the best place for this question, but I have posted in every
forum known to man (well, most of them) and have been unable to get an answer.
As a matter of fact, most of my replies boiled down to Ask Valve :p
What I am working on is a model
Good way to stay hidden ;)
post your on vacation, then when you do not respond etc.. you have a valid
reason
for blowing people off
-Original Message-
From: Nathan Taylor [mailto:[EMAIL PROTECTED]]
Sent: Friday, May 17, 2002 15:11
To: HLCoders
Subject: Re: [hlcoders] MDL Files
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Heh I never thought of that one :P
- Original Message -
From: Yacketta, Ronald
Sent: Friday, May 17, 2002 3:19 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] MDL Files
Good way to stay hidden ;)
post your on vacation, then when you
Hey there,
On Gladiator the camera is always in third person, but I always had
trouble with the gordon model being displayed rather than my own.
I found out you have to clear out the model key like this:
// Have to do this or else ingame model switching does not work for some
reason
But doesn't that assume you set the model yourself with the SET_MODEL
command, and precache it?
What I'm trying to avoid is precaching ALL of our player models, which
would mean:
1) Only server-defined player models could be used. This isn't an issue
because I restrict the models client-side
from the problems we had with Erads with regarding models from what I can
tell the server uses the model.mdl for all its' calcs and unless ya tell it
otherwise the client uses the same model (this played merry hell when we was
using oversized hulls for the large robots as the hit boxes was all
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