RE: [hlcoders] vehicles

2002-06-22 Thread Persuter
By the way, in general the method I've read uses a traceline down from each wheel. Then you simply determine the origins of the four hitpos, create a plane from that, and then get the normal of that plane and stick your car to it. This is, at least, how Midtown Madness 2's creators described

Re: [hlcoders] Fwd: Half-life fake players bug

2002-06-22 Thread Mandrakes
Only affects lan games maybe ? - Original Message - From: Leon Hartwig [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, June 21, 2002 6:01 PM Subject: RE: [hlcoders] Fwd: Half-life fake players bug This is a multi-part message in MIME format. -- And cracked (no-won) servers (see

Re: [hlcoders] Fwd: Half-life fake players bug

2002-06-22 Thread klayboy
- Original Message - From: Mandrakes [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, June 22, 2002 6:09 PM Subject: Re: [hlcoders] Fwd: Half-life fake players bug Only affects lan games maybe ? therefore the subject of Leon's sarcasm