By the way, in general the method I've read uses a traceline down from
each wheel. Then you simply determine the origins of the four hitpos,
create a plane from that, and then get the normal of that plane and
stick your car to it. This is, at least, how Midtown Madness 2's
creators described
Only affects lan games maybe ?
- Original Message -
From: Leon Hartwig [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Friday, June 21, 2002 6:01 PM
Subject: RE: [hlcoders] Fwd: Half-life fake players bug
This is a multi-part message in MIME format.
--
And cracked (no-won) servers (see
- Original Message -
From: Mandrakes [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Saturday, June 22, 2002 6:09 PM
Subject: Re: [hlcoders] Fwd: Half-life fake players bug
Only affects lan games maybe ?
therefore the subject of Leon's sarcasm
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