[hlcoders] Drawing laser beam

2002-11-06 Thread John Frings
I would like draw a laserbeam from the weapon that is fired to the first thing the bullet hits (wall or player). Just a thin red or green straight beam (semi trasparent if possible) and I can't even start to figure out how to do it. /John ___ To

RE: [hlcoders] Drawing laser beam

2002-11-06 Thread Michael Shimmins
Have a look at the egon code, it does it as you fire, not straight after, but you should be able to see how it does it, and adapt it to your needs. Hope this helps, Michael Shimmins Sesechial Software ___ Important - This email and any

Re: [hlcoders] Drawing laser beam

2002-11-06 Thread barret
check the gauss code too, assuming you want a traced instant hit laser. barret - Original Message - From: Michael Shimmins [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Wednesday, November 06, 2002 10:06 AM Subject: RE: [hlcoders] Drawing laser beam Have a look at the egon code, it

Re: [hlcoders] Drawing laser beam

2002-11-06 Thread Cortex
server-side, you can use CBeam. For client-side, use also gEngfuncs.pEfxAPI-... If you want to, I can explain one of the two solutions. - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 Le Wednesday, November 06, 2002 10:01 AM [GMT+0100=CET], John Frings [EMAIL

Re: [hlcoders] querying master servers

2002-11-06 Thread botman
I heard of this unique ID, but I must be over looking it. Where is in response to what is returned back? Is the in the #2 ? I see the int32 -1 (the wierd ) and after I send a 'c' I do get back a 'd' - and the 3rd - 'byte unused' looks like a chr(13). I think you're pointing me