Re: [hlcoders] need help on CBaseMonster

2003-01-05 Thread Pat Magnan
Vyacheslav Djura wrote: S You should really use tasks and schedules to do something like this. I've never worked with that :( Can you give me please link to some good tutorial? http://www.planethalflife.com/hlsdk2 Has a good _explanation_ of how they work (as well as good info on a number of

Re: [hlcoders] need help on CBaseMonster

2003-01-05 Thread Daniel Koppes
http://collective.valve-erc.com/index.php?go=ai_tasks_schedules That too. At 22:19 5/01/2003, you wrote: Vyacheslav Djura wrote: S You should really use tasks and schedules to do something like this. I've never worked with that :( Can you give me please link to some good tutorial?

[hlcoders] not strickly coding but i'm at a loss here ;(

2003-01-05 Thread Phantom
after many months of not coding for HL for a bit i finaly desided to get back into it, as i've reinstalled my system a few times recently I had to reinstall HL, that went fine, patched to 1.1.1.0, configured it all up (openGL, 1024*768), started a LAN game of our mod and it started up, only to

[hlcoders] VGUI quiestion

2003-01-05 Thread Vyacheslav Djura
I am making my own VGUI window and everything is ok, except scroll area doesn't have arrow buttons. Basically they are here (when you click empty area where they are supposed to be scroll bar scrolls), but there is no image for them. My question is is there any way to fix that? Thanks :) Best

Re: [hlcoders] VGUI quiestion

2003-01-05 Thread Ryan \Professional Victim\ Desgroseilliers
I ran into this problem a while ago. There simply isn't an image for the button available for it to load; each mod has to provide its own. You need to create the images as 320_arrowup.tga, 320_arrowdn.tga, 640_arrowup.tga and 640_arrowdn.tga in your mod's gfx\vgui subfolder. See the TFC directory

Re: [hlcoders] vgui messages problem

2003-01-05 Thread Cortex
It seems that you haven't a valid HOOK_MESSAGE, DECLARE_MESSAGE decladed with your message. - Cortex : HL ALBATOR coder mapper - [EMAIL PROTECTED] ICQ : 71548738 Vyacheslav Djura wrote: Another problem with VGUI - my window was heavily modified TeamSelection window and now I've

RE: [hlcoders] SDK Licence applies to HL PS2?

2003-01-05 Thread Ken Birdwell
No word yet. I've ping'd Scott and Doug again and see where this is at. -Original Message- From: Kratisto [mailto:[EMAIL PROTECTED]] Sent: Friday, January 03, 2003 6:34 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] SDK Licence applies to HL PS2? Back in november I posted a open

Re[2]: [hlcoders] SDK Licence applies to HL PS2?

2003-01-05 Thread Vyacheslav Djura
Hello Sniper, S A lot of people I know have the PS2 versions of the monster models as S replacements for the HD Pack. Strange, I was sure number of this people is too small :P S The models are well distributed on the internet right now I believe. So, S this could be some sort of a problem if it