I am very happy to see this subject appear in this list, security is so
commonly overlooked. The number one exploit hackers use are buffer over
flows and the top two places that look are format strings and network
packets.
And ? What can be done if a buffer overflows ? It's perhaps a basic
At 04:16 AM 1/13/2003 -0500, you wrote:
I'm also concerned after reviewing the site, I'm not sure if their hat
colour is black, white, or maybe 'grey'.
Bugtraq is a community of Security Analysts not hackers. They normally
do not post exploits until the vendor is ready with a patch to fix the
Hi! I think you know that on ATI RADEON video cards models geometry is
smoothed by hadware. That makes a lot of our models looking ugly, is
there any way to disable this feature of video card in engine?
I would assume that it wouldn't so much be an engine setting as it would be
a video driver
I think he's more concerned about other Radeon users.
Maybe Valve included some sort of flag to disable this? It's obviously an
engine feature, since it was added in the last few half-life patches. (Valve
and ATI made some sort of deal, as I recall.)
Sniper
- Original Message -
From:
You can turn this off by setting the ati_npatch cvar to 0.
Just enter ati_npatch 0 in the console.
-Adrian
-Original Message-
From: Vyacheslav Djura [mailto:[EMAIL PROTECTED]]
Sent: Monday, January 13, 2003 9:34 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] ATI RADEON [7200] card
The feature you are talking about is called TRUFORM.
Is implemented in ATI Radeon 8500 and up.
There are already two cvars in the engine for it:
ati_npatch (1 = on, 0 = off)
ati_subdiv (amount of tessellation, default 2)
Also you can disable it in the ATI's OpenGL and D3D
control panels.
---
Hey there,
Does the stencil buffer need to be created when the window
is created? Because I have code that I tried in the hl model viewer
with a stencil buffer (for shadows), which works fine.
But in HL, I can't even do simple stencil buffer ops...they
just all fail. I thought it was required to
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