RE: [hlcoders] Bugtraq: hl exploits

2003-01-13 Thread Admin
I am very happy to see this subject appear in this list, security is so commonly overlooked. The number one exploit hackers use are buffer over flows and the top two places that look are format strings and network packets. And ? What can be done if a buffer overflows ? It's perhaps a basic

RE: [hlcoders] Bugtraq: hl exploits

2003-01-13 Thread Pat Magnan
At 04:16 AM 1/13/2003 -0500, you wrote: I'm also concerned after reviewing the site, I'm not sure if their hat colour is black, white, or maybe 'grey'. Bugtraq is a community of Security Analysts not hackers. They normally do not post exploits until the vendor is ready with a patch to fix the

Re: [hlcoders] ATI RADEON [7200] card problems.

2003-01-13 Thread botman
Hi! I think you know that on ATI RADEON video cards models geometry is smoothed by hadware. That makes a lot of our models looking ugly, is there any way to disable this feature of video card in engine? I would assume that it wouldn't so much be an engine setting as it would be a video driver

Re: [hlcoders] ATI RADEON [7200] card problems.

2003-01-13 Thread Sniper
I think he's more concerned about other Radeon users. Maybe Valve included some sort of flag to disable this? It's obviously an engine feature, since it was added in the last few half-life patches. (Valve and ATI made some sort of deal, as I recall.) Sniper - Original Message - From:

RE: [hlcoders] ATI RADEON [7200] card problems.

2003-01-13 Thread Adrian Finol
You can turn this off by setting the ati_npatch cvar to 0. Just enter ati_npatch 0 in the console. -Adrian -Original Message- From: Vyacheslav Djura [mailto:[EMAIL PROTECTED]] Sent: Monday, January 13, 2003 9:34 AM To: [EMAIL PROTECTED] Subject: [hlcoders] ATI RADEON [7200] card

Re: [hlcoders] ATI RADEON [7200] card problems.

2003-01-13 Thread Kratisto
The feature you are talking about is called TRUFORM. Is implemented in ATI Radeon 8500 and up. There are already two cvars in the engine for it: ati_npatch (1 = on, 0 = off) ati_subdiv (amount of tessellation, default 2) Also you can disable it in the ATI's OpenGL and D3D control panels. ---

RE: RE: [hlcoders] Motion Blur

2003-01-13 Thread Georges Giroux
Hey there, Does the stencil buffer need to be created when the window is created? Because I have code that I tried in the hl model viewer with a stencil buffer (for shadows), which works fine. But in HL, I can't even do simple stencil buffer ops...they just all fail. I thought it was required to