Re: [hlcoders] hl2 and coop

2003-06-19 Thread Tim T.
Hey, I'm not sure either, but it wont be that hard to program, just remove players damaging eachother and add monters in multiplayer and you got the basic Co-op running. Also, Sven Co-op is years past the tricks. It's a real mod nowadays and not just a collection of tricks. :P Cya, - Deepflame

Re[2]: [hlcoders] hl2 and coop

2003-06-19 Thread Vyacheslav Djura
Hello Tim, Yes, I know :) I just called it trick because officially there is no coop support in Half-Life and launcher interface is also not customizable (I hope HL2 will have customizable launcher interface? :O For example HLPS2 interface is 100% written in scripts and it is nice :)) So erm...

Re: Re[2]: [hlcoders] hl2 and coop

2003-06-19 Thread MoD
Hello Tim, Yes, I know :) I just called it trick because officially there is no coop support in Half-Life and launcher interface is also not customizable (I hope HL2 will have customizable launcher interface? :O For example HLPS2 interface is 100% written in scripts and it is nice :)) So

Re: Re[2]: [hlcoders] hl2 and coop

2003-06-19 Thread Beef
I've been burned once, but i'll do it again. Valve people said in some interview (which I can't track down and find) that co-op mode will not be along side the game, but they alredy got mod teams working on it. Feel free to e-mail somebody up there, they have a e-mail answering policy.

Re: Re[2]: [hlcoders] hl2 and coop

2003-06-19 Thread Sniper
Well, we're certainly planning on making Sven Co-op for Half-Life 2. It's a very exciting time right now for us. Sniper - Original Message - From: Beef [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday, June 19, 2003 8:05 AM Subject: Re: Re[2]: [hlcoders] hl2 and coop I've

Re: [hlcoders] Linux compilation problem

2003-06-19 Thread Cortex
Florian Zschocke wrote: Cortex wrote: OK. I search for the command to link statically to a particular lib, but I didn't find it. Do you know it ? You can check the Admin Mod Makefile for more info, but in essecne it boilds down to this: STDCPPLIB=/usr/lib/libstdc++-libc6.2-2.a.3

Re: [hlcoders] Linux compilation problem

2003-06-19 Thread botman
I tried that, but it doesn't work either :( I think my problem comes from the fact I use _snprintf and some STL... When I put the -static option instead of -shared and when I compile with egcc, it doesn't find these symbols... So, how could I link statically to libstdc++ so that the .so

Re: [hlcoders] Linux compilation problem

2003-06-19 Thread Florian Zschocke
Cortex wrote: I tried that, but it doesn't work either :( Which part of it doesn't work? I think my problem comes from the fact I use _snprintf and some STL... What is _snprintf? Usually that _something is M$ stuff (like _strnicmp(). God knows why they have to prefix them with an

Re: Re[2]: [hlcoders] hl2 and coop

2003-06-19 Thread MoD
I think it was more 'we invite mod teams to add coop' instead of 'we have mod teams working on it' -Beef Until I manage to find the interview take evrything I say with a ton of salt. -- MoD ___ To unsubscribe, edit your list preferences, or

Re: [hlcoders] Linux compilation problem

2003-06-19 Thread Pat Magnan
t 10:37 PM 6/19/2003 +0200, you wrote: I think my problem comes from the fact I use _snprintf and some STL... What is _snprintf? Usually that _something is M$ stuff (like _strnicmp(). Yup, appears to be another Microsoft abomination... it is used only in cl_dll code however, in the default SDK,

[hlcoders] Net problems: choke

2003-06-19 Thread Josh Coyne
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Has anyone else had any seemingly rare problems where their mod gave some people an unusually high choke? In one server on the first map, My choke was nearing 100 and It was as if i lagged out but

Re: [hlcoders] Net problems: choke

2003-06-19 Thread Josh Coyne
Yea i know what you mean. The only real message I changed between last version and this is fixing a problem with our 3rd person laser beam effect. They had a tendency to pop up in the middle of nowhere so I popped the code from the weapon classes into the player class This is at the very top of

Re: Re[2]: [hlcoders] hl2 and coop

2003-06-19 Thread Jonathan Day
I read what you read, MoD. I think it did say something about how HL2 will not have a coop mode, but mod teams are working on it. However, I imagine it's like it is now. You can just turn on coop mode if you want and put monsters in the multiplayer mode. Right now in Half-Life, there's not