Hey,
I'm not sure either, but it wont be that hard to program, just remove
players damaging eachother and add monters in multiplayer and you got the
basic Co-op running. Also, Sven Co-op is years past the tricks. It's a real
mod nowadays and not just a collection of tricks. :P
Cya,
- Deepflame
Hello Tim,
Yes, I know :) I just called it trick because officially there is no
coop support in Half-Life and launcher interface is also not
customizable (I hope HL2 will have customizable launcher interface? :O
For example HLPS2 interface is 100% written in scripts and it is nice
:)) So erm...
Hello Tim,
Yes, I know :) I just called it trick because officially there is no
coop support in Half-Life and launcher interface is also not
customizable (I hope HL2 will have customizable launcher interface? :O
For example HLPS2 interface is 100% written in scripts and it is nice
:)) So
I've been burned once, but i'll do it again.
Valve people said in some interview (which I can't track down and find)
that co-op mode will not be along side the game, but they alredy got mod
teams working on it.
Feel free to e-mail somebody up there, they have a e-mail answering
policy.
Well, we're certainly planning on making Sven Co-op for Half-Life 2.
It's a very exciting time right now for us.
Sniper
- Original Message -
From: Beef [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Thursday, June 19, 2003 8:05 AM
Subject: Re: Re[2]: [hlcoders] hl2 and coop
I've
Florian Zschocke wrote:
Cortex wrote:
OK. I search for the command to link statically to a particular lib,
but I didn't find it. Do you know it ?
You can check the Admin Mod Makefile for more info, but in essecne it
boilds down to this:
STDCPPLIB=/usr/lib/libstdc++-libc6.2-2.a.3
I tried that, but it doesn't work either :(
I think my problem comes from the fact I use _snprintf and some STL...
When
I put the -static option instead of -shared and when I compile with
egcc, it doesn't find these symbols...
So, how could I link statically to libstdc++ so that the .so
Cortex wrote:
I tried that, but it doesn't work either :(
Which part of it doesn't work?
I think my problem comes from the fact I use _snprintf and some STL...
What is _snprintf? Usually that _something is M$ stuff (like
_strnicmp(). God knows why they have to prefix them with an
I think it was more 'we invite mod teams to add coop' instead of 'we
have
mod teams working on it'
-Beef
Until I manage to find the interview take evrything I say with a ton of
salt.
--
MoD
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t 10:37 PM 6/19/2003 +0200, you wrote:
I think my problem comes from the fact I use _snprintf and some STL...
What is _snprintf? Usually that _something is M$ stuff (like
_strnicmp().
Yup, appears to be another Microsoft abomination... it is used only in
cl_dll code however, in the default SDK,
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Has anyone else had any seemingly rare problems where their mod gave some people an
unusually high choke?
In one server on the first map, My choke was nearing 100 and It was as if i lagged out
but
Yea i know what you mean. The only real message I changed between last
version and this is fixing a problem with our 3rd person laser beam effect.
They had a tendency to pop up in the middle of nowhere
so I popped the code from the weapon classes into the player class This is
at the very top of
I read what you read, MoD. I think it did say something about how HL2
will not have a coop mode, but mod teams are working on it. However, I
imagine it's like it is now. You can just turn on coop mode if you want and
put monsters in the multiplayer mode.
Right now in Half-Life, there's not
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