Re: Re[2]: [hlcoders] hl2 and coop

2003-06-20 Thread Cortex
MoD wrote: I think it was more 'we invite mod teams to add coop' instead of 'we have mod teams working on it' -Beef Until I manage to find the interview take evrything I say with a ton of salt. Here's the original interview... Read the truth guys :) ## STEWART: Finally, will there be a

Re: [hlcoders] Linux compilation problem

2003-06-20 Thread Cortex
Hi, The solution of Botman didn't work (-lstdc++). I tried the brut way... I have copied the libstdc++[bla].so.2 to my /lib directory, and now, hlds finds it. However, now, it doesn't find HL SDK symbols :( RGGG If I compile with g++, it doesn't find PM_Move. If I compile with egcc, it

Re: [hlcoders] Linux compilation problem

2003-06-20 Thread D. Hofer
For me it works only when i compile it with gcc and link it with g++... so set gcc as the compiler, run the makefile then change the compiler to g++ (in the makefile) and run it again. cya Spin On Fri, 20 Jun 2003 15:05:10 +0200, Cortex [EMAIL PROTECTED] wrote: Hi, The solution of Botman didn't

Re: [hlcoders] Linux compilation problem

2003-06-20 Thread Cortex
mmh :( Doesn't work either... HLDS asks for : VecBModelOrigin__FP9entvars_s. Please !! Why do I have so many problems with linux :p ? Cortex. D. Hofer wrote: For me it works only when i compile it with gcc and link it with g++... so set gcc as the compiler, run the makefile then change the

Re: [hlcoders] Linux compilation problem

2003-06-20 Thread Pat Magnan
http://www.thewavelength.net/forums/index.php?act=STf=13t=8382s=5a32ae43713bc6b242369bbb911d2af1 That thread may be helpful, you're having similar problems, using g++, you get into name mangling issues. I also think since you're copying libs about, something strange happened when you installed a

[hlcoders] Linux compilation problem

2003-06-20 Thread Andrew
don't feel left out folks, I posted to this list before about it and finally decided that I was wasting people's time. Now, I have a machine dedicated to getting this task done. I found that slackware 7.1 uses egcs1.1.2 and I am ready to try all of this again. To recap on the issues I was

[hlcoders] Player model problem... help?

2003-06-20 Thread Jamie Esliger
Noob question. Please bear with me. I have the following occur in the mod I'm working on. Each class has a different default weapon after spawning. 1. Spawn as class X. Switch to thirdperson view. The model of the player is the proper model for class X, the weapon model is for class X weapon.

Re: Re[2]: [hlcoders] hl2 and coop

2003-06-20 Thread Jonathan Day
Ah, ok. So there is cooperative mode, but it's not going to be in Half-Life 2 as an option, but I guess it will be in built in. That's pretty much what I was thinking. And, Vyacheslav Djura, I was talking about the interview we had last week on our site. We and our, meaning Jesse and I...and

[hlcoders] \multiplayer source\dlls\ in tfc

2003-06-20 Thread James Hale
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] things in \dlls\ compile into mp.dll. i saw on valve-erc a thing on making a vampire type game style, and wanted to edit tfc to be like that. i edited multiplay_gamerules.cpp as it said, then

Re: Re[2]: [hlcoders] hl2 and coop

2003-06-20 Thread Sniper
Well, in Half-Life, monsters are simply set to die when a multiplayer game is started - except for snarks and hornets. Since the AI wont be exclusively in the engine, I don't see how the game would make it difficult for enabling a co-op mode. Sniper - Original Message - From: Jonathan