MoD wrote:
I think it was more 'we invite mod teams to add coop' instead of 'we
have mod teams working on it'
-Beef
Until I manage to find the interview take evrything I say with a ton
of salt.
Here's the original interview... Read the truth guys :)
##
STEWART: Finally, will there be a
Hi,
The solution of Botman didn't work (-lstdc++).
I tried the brut way... I have copied the libstdc++[bla].so.2 to my /lib
directory, and now, hlds finds it.
However, now, it doesn't find HL SDK symbols :( RGGG
If I compile with g++, it doesn't find PM_Move.
If I compile with egcc, it
For me it works only when i compile it with gcc and link it with g++... so
set gcc as the compiler, run the makefile then change the compiler to g++
(in the makefile) and run it again.
cya Spin
On Fri, 20 Jun 2003 15:05:10 +0200, Cortex [EMAIL PROTECTED] wrote:
Hi,
The solution of Botman didn't
mmh :(
Doesn't work either... HLDS asks for : VecBModelOrigin__FP9entvars_s.
Please !! Why do I have so many problems with linux :p ?
Cortex.
D. Hofer wrote:
For me it works only when i compile it with gcc and link it with
g++... so
set gcc as the compiler, run the makefile then change the
http://www.thewavelength.net/forums/index.php?act=STf=13t=8382s=5a32ae43713bc6b242369bbb911d2af1
That thread may be helpful, you're having similar problems, using g++, you
get into name mangling issues. I also think since you're copying libs
about, something strange happened when you installed a
don't feel left out folks, I posted to this list before about it and finally
decided that I was wasting people's time. Now, I have a machine dedicated
to getting this task done. I found that slackware 7.1 uses egcs1.1.2 and I
am ready to try all of this again. To recap on the issues I was
Noob question. Please bear with me.
I have the following occur in the mod I'm working on.
Each class has a different default weapon after spawning.
1. Spawn as class X. Switch to thirdperson view. The model of the player is
the proper model for class X, the weapon model is for class X weapon.
Ah, ok. So there is cooperative mode, but it's not going to be in Half-Life
2 as an option, but I guess it will be in built in. That's pretty much what
I was thinking.
And, Vyacheslav Djura, I was talking about the interview we had last week on
our site. We and our, meaning Jesse and I...and
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things in \dlls\ compile into mp.dll. i saw on valve-erc a thing on making a vampire
type game style, and wanted to edit tfc to be like that. i edited
multiplay_gamerules.cpp as it said, then
Well, in Half-Life, monsters are simply set to die when a multiplayer game
is started - except for snarks and hornets.
Since the AI wont be exclusively in the engine, I don't see how the game
would make it difficult for enabling a co-op mode.
Sniper
- Original Message -
From: Jonathan
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