Re: [hlcoders] player pitch

2003-09-01 Thread Daniel Koppes
pev-fixangle = 1; pev-angles = someCrazyAngleVector; At 09:20 01/09/03, you wrote: Hi, Is it possible to vary the player models pitch (pev-angles.x) (for aligning to slope, say). Reason I ask is everytime I try and change it, it's back to '-10' by the time it gets to the next frame and I can't

Re: [hlcoders] Steam to move to pay-as-play for HL2?

2003-09-01 Thread Shane
I've spoken to some of the marketing people at Valve recently and they assured us that this was not for any products they themselves are releasing soon. Rather, as a tool for other developers shipping through Steam do charge fees that way. On the other hand, I think it's just a matter of time for

Re: [hlcoders] Steam to move to pay-as-play for HL2?

2003-09-01 Thread Paolo \Nusco\ Perrotta
On the other hand, I think it's just a matter of time for Valve to do so. Recurring revenue is king. There are other options than pay-per-play to get recurring revenue (I'm assuming that pay-per-play means pay by the minute). An obvious one is a monthly fee like the one used by most MMORPGs.

Re: [hlcoders] (kinda OT) Steam to move to pay-as-play for HL2?

2003-09-01 Thread Pat Magnan
I think it's a rather obvious way to keep it all going (charging for Steam). I mean, high as the sales of Halflife/CS were, I'm sure there were times when it was uncertain in many people's minds how Valve made money on an ongoing basis (hence the suggestions about deals with the devil and such). I

[hlcoders] Steam to move to pay-as-play for HL2?

2003-09-01 Thread mod man
On the other hand, I think it's just a matter of time for Valve to do so. Recurring revenue is king. There are other options than pay-per-play to get recurring revenue (I'm assuming that pay-per-play means pay by the minute). An obvious one is a monthly fee like the one used by most MMORPGs. ---

Re: [hlcoders] Steam to move to pay-as-play for HL2?

2003-09-01 Thread Steven Van Ingelgem
-- [ Picked text/plain from multipart/alternative ] I wouldn't even thinking about buying HL2 (or any other game that is) if it was that I have to pay to play online. I know how many time goes into developping a game, I know how much into maintaining one. But I just can't get myself to pay every

Re: [hlcoders] Steam to move to pay-as-play for HL2?

2003-09-01 Thread Shane
When it's your only real choice, we'll see if you change your mind ;) - Original Message - From: Steven Van Ingelgem [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, September 01, 2003 2:22 PM Subject: Re: [hlcoders] Steam to move to pay-as-play for HL2? -- [ Picked text/plain

Re: [hlcoders] Steam to move to pay-as-play for HL2?

2003-09-01 Thread Steven Guy
I only buy a game once. I understand the need for p2p but I'll never play a game that does p2p. If HL2 goes p2p for MP I'll buy HL2 for the SP. Also if HL2 does do p2p I guess I'll have to convence the leader for the mod I would be working on for HL2 to chose another engine or leave because I

Re: [hlcoders] Steam to move to pay-as-play for HL2?

2003-09-01 Thread Yves Vandriessche
I only buy a game once. I understand the need for p2p but I'll never play a game that does p2p. If HL2 goes p2p for MP I'll buy HL2 for the SP. Also if HL2 does do p2p I guess I'll have to convence the leader for the mod I would be working on for HL2 to chose another engine or