pev-fixangle = 1;
pev-angles = someCrazyAngleVector;
At 09:20 01/09/03, you wrote:
Hi,
Is it possible to vary the player models pitch (pev-angles.x) (for
aligning to slope, say). Reason I ask is everytime I try and change it, it's
back to '-10' by the time it gets to the next frame and I can't
I've spoken to some of the marketing people at Valve recently and they
assured us that this was not for any products they themselves are releasing
soon. Rather, as a tool for other developers shipping through Steam do
charge fees that way.
On the other hand, I think it's just a matter of time for
On the other hand, I think it's just a matter of time for Valve to do so.
Recurring revenue is king.
There are other options than pay-per-play to get recurring revenue (I'm
assuming that pay-per-play means pay by the minute). An obvious one is a
monthly fee like the one used by most MMORPGs.
I think it's a rather obvious way to keep it all going (charging for
Steam). I mean, high as the sales of Halflife/CS were, I'm sure there were
times when it was uncertain in many people's minds how Valve made money on
an ongoing basis (hence the suggestions about deals with the devil and such).
I
On the other hand, I think it's just a matter of time for Valve to
do so. Recurring revenue is king.
There are other options than pay-per-play to get recurring revenue (I'm
assuming that pay-per-play means pay by the minute). An obvious one
is a monthly fee like the one used by most MMORPGs.
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[ Picked text/plain from multipart/alternative ]
I wouldn't even thinking about buying HL2 (or any other game that is) if it
was that I have to pay to play online.
I know how many time goes into developping a game, I know how much into
maintaining one. But I just can't get myself to pay every
When it's your only real choice, we'll see if you change your mind ;)
- Original Message -
From: Steven Van Ingelgem [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, September 01, 2003 2:22 PM
Subject: Re: [hlcoders] Steam to move to pay-as-play for HL2?
--
[ Picked text/plain
I only buy a game once. I understand the need for p2p but I'll never play a
game that does p2p. If HL2 goes p2p for MP I'll buy HL2 for the SP. Also if
HL2 does do p2p I guess I'll have to convence the leader for the mod I would
be working on for HL2 to chose another engine or leave because I
I only buy a game once. I understand the need for p2p but I'll never
play
a
game that does p2p. If HL2 goes p2p for MP I'll buy HL2 for the SP. Also
if
HL2 does do p2p I guess I'll have to convence the leader for the mod I
would
be working on for HL2 to chose another engine or
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