Re: [hlcoders] STEAM! just nine questions

2003-09-21 Thread Cortex
For your debug question, here's a post of Alfred (from VALVe) 3 days ago : ## Alfred Reynolds wrote: To debug in steam you will need to do the following: 1) Install steam. 2) Run steam at least once and launch half-life and have it load. 3) Place your mod in the directory of the

[hlcoders] Half-Life Terrain Engine Idea.

2003-09-21 Thread tei
Hello Cortex, Sunday, September 21, 2003, 1:42:50 PM, you wrote: C For your debug question, here's a post of Alfred (from VALVe) 3 days ago : C ## C Alfred Reynolds wrote: To debug in steam you will need to do the following: 1) Install steam. 2) Run steam at least once and launch

[hlcoders] raw2map tool and FilePlanet

2003-09-21 Thread tei
FilePlanet is removing some mods and tools, the raw2map (refered in my last mail about terrain engine with half-life1 ) is not more at FilePlanet, to solve this is have uploaded this tool to my own webpage here: http://telejano.berlios.de/option/raw2map2001[1].04.17.zip Thats all.

Re: [hlcoders] raw2map tool and FilePlanet

2003-09-21 Thread Vyacheslav Djura
Hello tei, Sunday, September 21, 2003, 6:07:42 PM, you wrote: t FilePlanet is removing some mods and tools, the raw2map (refered in my t last mail about terrain engine with half-life1 ) is not more at t FilePlanet, to solve this is have uploaded this tool to my own webpage t here: t

[hlcoders] I'm steamed!

2003-09-21 Thread steamsucks
Need help setting up debugger I set up on my SteamApp.cfg file like this SteamAppId=70 SteamAppVersionId=0 SteamInstallPath= c:\Program Files\Steam [EMAIL PROTECTED] and i get an error because evidently steam can’t handle spaces in folder names. Now thats not too funny until you realize the

RE: [hlcoders] I'm steamed!

2003-09-21 Thread Andrew Timson
You should be able to substitute progra~1 for Program Files. As for the @, I suspect that it may have something to do with the C standards and the function. While there's probably some way to escape it, as long as the part before the @ is at least six characters, you can simply use myname~1.org

RE: [hlcoders] I'm steamed!

2003-09-21 Thread Tony \omega\ Sergi
Quotes Optimus, Quotes. Just like any shortcut in windows, or any other file-io like configuration thing in windows. -omega http://www.frontline2.com -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: September 21, 2003 7:47 PM

RE: [hlcoders] STEAM! just nine questions

2003-09-21 Thread Taylor Sherman
As to the first question: the .gcf (cache) file contains everything that Steam downloads for that application. Files the must be written out to disk on their own, for instance executables and user-configurable files, are written out into the app dir. The simplest reason for the cache file is that

RE: [hlcoders] STEAM! just nine questions

2003-09-21 Thread steamsucks
Thats helpful! As for my pak file, well every time i started a server, it would say downloading... and it would go thu all the files inside my pak file in my mod dir. I also asked the question, “where in the world is it downloading them from”? It downloaded in about 10 seconds and all was well.

[hlcoders] steamapp.cfg

2003-09-21 Thread steamsucks
I followed directions and steam will not work steamstartup failed with error 108: the local steam server is not running. I get that error any time i try to play a game with or without the debugger after i copy my steamapp.cfg into the half-life/ dir my steamapp.cfg looks like this

RE: [hlcoders] I'm steamed!

2003-09-21 Thread steamsucks
Thx, that trick worked for VS, now its coping correctly, I still need to figure out why the steamapp is not working. Quoting Andrew Timson [EMAIL PROTECTED]: You should be able to substitute progra~1 for Program Files. As for the @, I suspect that it may have something to do with the C

Re: [hlcoders] steamapp.cfg

2003-09-21 Thread Brody Admin
I've seen reference to this file before... However, even after doing 2 clients and 1 server I don't have a steamapp.cfg file on any machine... Wonder if this is why I don't show up in the master lists.. Sorry I can't be more helpful Doc - Original Message - From: [EMAIL

Re: [hlcoders] steamapp.cfg

2003-09-21 Thread steamsucks
maybe after the SDK comes out valve will be helpfull and post some real docuemtation for developers. I have pretty much tweaked everyhting in my mod i need to for steam shy of having the new sdk. I hope there is a new function to return the steamID bceause my mod used the old wonid for some

Re: [hlcoders] steamapp.cfg

2003-09-21 Thread Brody Admin
Absolutely... It gets really tedious to have my tweaks return a WONID of -0, when all I really need is some way of changing the WONID references to STEAM:X.X.x references. Unfortunatley I'm not that good a programmer to be able to edit the source code of some of the third party stuff I have

RE: [hlcoders] I'm steamed!

2003-09-21 Thread Tony \omega\ Sergi
You didn't read the entire instructions obviously. # - run the app directly or through the debugger, with -steam on the command line # # You may leave it setup and still do normal launches through the # Steam UI. However, if you comment out the SteamInstallPath parameter, # you must also REMOVE

Re: [hlcoders] I'm steamed!

2003-09-21 Thread Oskar Lindgren
also try c:\Program Files\Steam or c:\Program Files\Steam - Original Message - From: Andrew Timson [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Monday, September 22, 2003 1:54 AM Subject: RE: [hlcoders] I'm steamed! You should be able to substitute progra~1 for Program Files. As for