[hlcoders] HL1 event playback plays back on ALL clients :(

2005-02-28 Thread Draco
In my HL1 mod my pistol has a pistol whip secondary fire. When I go to play back the event all clients get it. This happens even when I'm using another weapon(eg rpg does fire anim and the shotgun does the reload anim and plays the sound i want for the event). I would like this to stop but I have

Re: [hlcoders] Question about Precaching in Source.

2005-02-28 Thread Draco
He means if the map uses models etc too. Isn't there a way to include all that stuff into a bsp now? -- ** Draco Coder for Perfect Dark and Kreedz Climbing http://perfectdark.game-mod.net ___ To unsubscribe, edit your list

Re: [hlcoders] Hud round counter not displaying correctly

2005-02-28 Thread British_Bomber
where is the time being sent from and updated? Client or Server? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

Re: [hlcoders] Source Control document

2005-02-28 Thread Ben Davison
http://img54.exs.cx/img54/9443/src2ao.jpg I am going to try and breaking the files down like you suggested. On Mon, 28 Feb 2005 00:35:31 -0500, r00t 3:16 [EMAIL PROTECTED] wrote: I like perforce but the license thing for 2 people is kind of a pain. I guess it uses more then 1 connection to

Re: [hlcoders] Source Control document

2005-02-28 Thread tei
Here its a tool to delete binary intermediate crap: http://www.lost.co.nz/main/software/misc/mfcclean.html Ben Davison wrote: http://img54.exs.cx/img54/9443/src2ao.jpg I am going to try and breaking the files down like you suggested. On Mon, 28 Feb 2005 00:35:31 -0500, r00t 3:16 [EMAIL PROTECTED]

[hlcoders] How to access ITempEntsSystem?

2005-02-28 Thread Ronny Schedel
Hello, I want to access the interface ITempEntsSystem from a server plugin under linux. How can I do this? Greets Ronny ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

RE: [hlcoders] HL1 event playback plays back on ALL clients :(

2005-02-28 Thread Tony \omega\ Sergi
Because all events go to all client's unless you tell them not to (with the flags), or don't call them in shared code from the server. -Original Message- From: Draco [mailto:[EMAIL PROTECTED] Sent: February 28, 2005 3:01 AM To: hlcoders@list.valvesoftware.com Subject: [hlcoders] HL1

Re: [hlcoders] Hud round counter not displaying correctly

2005-02-28 Thread r00t 3:16
The timer is created using the CountdownTimer class; So when the round_start event fires client / server both create a timer using CountdownTimer class. Once the timer is created you can get the time is elapsed with a pointer roundTimer-GetRemainingTime(); I convert the GetRemainingTime() to

Re: [hlcoders] Hud round counter not displaying correctly

2005-02-28 Thread r00t 3:16
Oh forgot to mention, When the timer gets to around 10 seconds the hud will change red. This also works in-game So the hud works just the timer isn't being displayed. r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: British_Bomber [EMAIL PROTECTED] To:

Re: [hlcoders] Hud round counter not displaying correctly

2005-02-28 Thread r00t 3:16
Nevermind I figured it out, I had the wrong font set. It seems that if you have m_hTextFont as the font it will not work :P It is now working sorry for the emails.. r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: r00t 3:16 [EMAIL PROTECTED] To:

[hlcoders] How to play model animations in-game

2005-02-28 Thread Erik K
I've moddeled and animated a flag model for a ctf game mode in my mod. The flag has a simple wave idle animation. When I view my model in HLMV, the animation plays as it should. Next i've coded a new entity, added it to my fgd file and placed the flag it in my map. In-game, the model is visible,

Re: [hlcoders] Question about Precaching in Source.

2005-02-28 Thread Lance Vorgin
Hook the filesystem's read funcs, look for it reading a .res file, and fake append your files to be sent to it. Muh :/ ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] Question about Precaching in Source.

2005-02-28 Thread Jeffrey \botman\ Broome
Lance Vorgin wrote: Hook the filesystem's read funcs, look for it reading a .res file, and fake append your files to be sent to it. Muh :/ Heh-heh! -- Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please

[hlcoders] server.cfg not being parsed?

2005-02-28 Thread r00t 3:16
Using the HL2DM sdk, where does the server.cfg go? I tried in ModName\CFG\server.cfg and it does not read this file. I tried in \half-life 2 deathmatch\hl2mp\cfg\server.cfg That does work either. I have Hostname MOD TESTING then in the console when i type hostname it shows Halflife 2 Deathmatch or

Re: [hlcoders] server.cfg not being parsed?

2005-02-28 Thread Adam \amckern\ Mckern
in my ded server testing, i have had to use valve.rc --- r00t 3:16 [EMAIL PROTECTED] wrote: Using the HL2DM sdk, where does the server.cfg go? I tried in ModName\CFG\server.cfg and it does not read this file. I tried in \half-life 2 deathmatch\hl2mp\cfg\server.cfg That does work

Re: [hlcoders] server.cfg not being parsed?

2005-02-28 Thread r00t 3:16
Actually after looking into this more, it seems that it is reading the valve.rc file from \half-life 2 deathmatch\hl2mp\cfg\valve.rc Is it possible that server.cfg valve.rc and related files get read from the mod directory for HL2DM SDK type mods? Weird thing though is that the server.cfg

Re: [hlcoders] server.cfg not being parsed?

2005-02-28 Thread Adam \amckern\ Mckern
exec server.cfg put that in valve.rc --- r00t 3:16 [EMAIL PROTECTED] wrote: Actually after looking into this more, it seems that it is reading the valve.rc file from \half-life 2 deathmatch\hl2mp\cfg\valve.rc Is it possible that server.cfg valve.rc and related files get read from the

Re: [hlcoders] server.cfg not being parsed?

2005-02-28 Thread r00t 3:16
Ok nevermind it seems that the valve.rc is being read in the mod dir. The file is not there by default so it needs to be added. Once added you can add exec server.cfg and the server.cfg gets read from the mod directory. r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From:

RE: [hlcoders] Question about Precaching in Source.

2005-02-28 Thread Spencer 'voogru' MacDonald
That's killing a flea with a thermonuclear bomb. I was in the process of doing that, but it doesn't make sense why its not like that in the first place :S. - voogru. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Lance Vorgin Sent: Monday, February 28,

[hlcoders] Server Plugin: Linking server_i486.so dynamically in Makefile (CS:S)

2005-02-28 Thread Daniel Jennings
I have a server plugin which relies on symbols found in the server binary, server_i486.so, and this server plugin works great on my testing server where I just changed: LDFLAGS=-lm -ldl tier0_i486.so vstdlib_i486.so to: LDFLAGS=-lm -ldl tier0_i486.so vstdlib_i486.so

Re: [hlcoders] Question about Precaching in Source.

2005-02-28 Thread Daniel Jennings
It'd probably be easier to find out what the server is doing with the inputted .res file, and calling that function inside of your server plugin, no? - Original Message - From: Spencer 'voogru' MacDonald [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Monday, February 28,

Re: [hlcoders] Question about Precaching in Source.

2005-02-28 Thread Lance Vorgin
To me it's a choice between hooking an exposed, globally accessible interface func, or rooting through the engine for some func that will move every update and differs on every platform, then figuring out the proto and calling it correctly somehow. Bleh D: In theory it's pretty simple, and I can

Re: [hlcoders] HL1 event playback plays back on ALL clients :(

2005-02-28 Thread Draco
This morning I was tweaking the pistol whip and looked at the code and said WHAT DOES THIS HAVE THAT MY EVENT DOESNT! Then I saw it if ( EV_IsLocal( idx ) ) :0 how could i be so blind! thanks for the reply anyway -- ** Draco Coder for Perfect Dark and Kreedz Climbing