In my HL1 mod my pistol has a pistol whip secondary fire. When I go to
play back the event all clients get it. This happens even when I'm
using another weapon(eg rpg does fire anim and the shotgun does the
reload anim and plays the sound i want for the event). I would like
this to stop but I have
He means if the map uses models etc too. Isn't there a way to include
all that stuff into a bsp now?
--
**
Draco
Coder for Perfect Dark and Kreedz Climbing
http://perfectdark.game-mod.net
___
To unsubscribe, edit your list
where is the time being sent from and updated? Client or Server?
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders
http://img54.exs.cx/img54/9443/src2ao.jpg
I am going to try and breaking the files down like you suggested.
On Mon, 28 Feb 2005 00:35:31 -0500, r00t 3:16 [EMAIL PROTECTED] wrote:
I like perforce but the license thing for 2 people is kind of a pain. I
guess it uses more then 1 connection to
Here its a tool to delete binary intermediate crap:
http://www.lost.co.nz/main/software/misc/mfcclean.html
Ben Davison wrote:
http://img54.exs.cx/img54/9443/src2ao.jpg
I am going to try and breaking the files down like you suggested.
On Mon, 28 Feb 2005 00:35:31 -0500, r00t 3:16 [EMAIL PROTECTED]
Hello,
I want to access the interface ITempEntsSystem
from a server plugin under linux. How can I do
this?
Greets
Ronny
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
Because all events go to all client's unless you tell them not to (with the
flags), or don't call them in shared code from the server.
-Original Message-
From: Draco [mailto:[EMAIL PROTECTED]
Sent: February 28, 2005 3:01 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] HL1
The timer is created using the
CountdownTimer class;
So when the round_start event fires client / server both create a timer
using CountdownTimer class.
Once the timer is created you can get the time is elapsed with a pointer
roundTimer-GetRemainingTime();
I convert the GetRemainingTime() to
Oh forgot to mention,
When the timer gets to around 10 seconds the hud will change red. This also
works in-game
So the hud works just the timer isn't being displayed.
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: British_Bomber [EMAIL PROTECTED]
To:
Nevermind I figured it out, I had the wrong font set. It seems that if you
have
m_hTextFont as the font it will not work :P
It is now working sorry for the emails..
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: r00t 3:16 [EMAIL PROTECTED]
To:
I've moddeled and animated a flag model for a ctf game mode in my mod.
The flag has a simple wave idle animation. When I view my model in
HLMV, the animation plays as it should.
Next i've coded a new entity, added it to my fgd file and placed the
flag it in my map. In-game, the model is visible,
Hook the filesystem's read funcs, look for it reading a .res file, and
fake append your files to be sent to it. Muh :/
___
To unsubscribe, edit your list preferences, or view the list archives, please
visit:
Lance Vorgin wrote:
Hook the filesystem's read funcs, look for it reading a .res file, and
fake append your files to be sent to it. Muh :/
Heh-heh!
--
Jeffrey botman Broome
___
To unsubscribe, edit your list preferences, or view the list archives, please
Using the HL2DM sdk, where does the server.cfg go?
I tried in ModName\CFG\server.cfg and it does not read this file.
I tried in \half-life 2 deathmatch\hl2mp\cfg\server.cfg
That does work either.
I have Hostname MOD TESTING
then in the console when i type hostname it shows Halflife 2 Deathmatch or
in my ded server testing, i have had to use valve.rc
--- r00t 3:16 [EMAIL PROTECTED] wrote:
Using the HL2DM sdk, where does the server.cfg go?
I tried in ModName\CFG\server.cfg and it does not
read this file.
I tried in \half-life 2
deathmatch\hl2mp\cfg\server.cfg
That does work
Actually after looking into this more, it seems that it is reading the
valve.rc file from
\half-life 2 deathmatch\hl2mp\cfg\valve.rc
Is it possible that server.cfg valve.rc and related files get read from the
mod directory for HL2DM SDK type mods?
Weird thing though is that the server.cfg
exec server.cfg
put that in valve.rc
--- r00t 3:16 [EMAIL PROTECTED] wrote:
Actually after looking into this more, it seems that
it is reading the
valve.rc file from
\half-life 2 deathmatch\hl2mp\cfg\valve.rc
Is it possible that server.cfg valve.rc and related
files get read from the
Ok nevermind it seems that the valve.rc is being read in the mod dir. The
file is not there by default so it needs to be added.
Once added you can add exec server.cfg and the server.cfg gets read from the
mod directory.
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From:
That's killing a flea with a thermonuclear bomb.
I was in the process of doing that, but it doesn't make sense why its not
like that in the first place :S.
- voogru.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Lance Vorgin
Sent: Monday, February 28,
I have a server plugin which relies on symbols found in the server binary,
server_i486.so, and this server plugin works great on my testing server
where I just changed:
LDFLAGS=-lm -ldl tier0_i486.so vstdlib_i486.so
to:
LDFLAGS=-lm -ldl tier0_i486.so vstdlib_i486.so
It'd probably be easier to find out what the server is doing with the
inputted .res file, and calling that function inside of your server plugin,
no?
- Original Message -
From: Spencer 'voogru' MacDonald [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Monday, February 28,
To me it's a choice between hooking an exposed, globally accessible
interface func, or rooting through the engine for some func that will
move every update and differs on every platform, then figuring out the
proto and calling it correctly somehow. Bleh D:
In theory it's pretty simple, and I can
This morning I was tweaking the pistol whip and looked at the code and
said WHAT DOES THIS HAVE THAT MY EVENT DOESNT! Then I saw it
if ( EV_IsLocal( idx ) )
:0 how could i be so blind!
thanks for the reply anyway
--
**
Draco
Coder for Perfect Dark and Kreedz Climbing
23 matches
Mail list logo