Re: [hlcoders] Spectate in HL2MP SDK

2005-03-13 Thread Kyle Keating
Yes, but after you get past that and a few other problems of respawning in PlayerDeathThink, and fixing a problem with the Acceleration function in gamemovemet cpp file, you will not be able to move. I don't understand this myself because I have stepped through the move code it looks like its

Re: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-13 Thread Knifa
Okay, I managed to get the bug again (happend when I fired an RPG at someone) I did physics_debug_entity on it and got: Entity prop_physics (prop_physics) Object: models/sf/bmetallbb_04.mdl Mass: 50.0 (inv 0.020) Inertia: 6.64, 6.64, 6.64 (inv 0.151, 0.151, 0.151) Velocity: -14.49, 457.69, -215.84

Re: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-13 Thread Knifa
Oh, I forgot to mention, the objects* DO* freeze, but this doesn't help the bounciness. Okay, I managed to get the bug again (happend when I fired an RPG at someone) I did physics_debug_entity on it and got: Entity prop_physics (prop_physics) Object: models/sf/bmetallbb_04.mdl Mass: 50.0 (inv

Re: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-13 Thread Knifa
Sorry for the 3 posts but I think I've found what it is. It seems to be removing the friction controllers. On a working entity, it has 5 controllers: 4) sys:friction 3) sys:friction 2) sys:friction 1) vphysics:drag 0) sys:gravity On a messed up one, it has 2: 1) vphysics:drag 0) sys:gravity So

RE: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-13 Thread Jay Stelly
It will only have friction controllers if it's in contact with another object. If it's flying/falling then drag+gravity only is normal. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Knifa Sent: Sunday, March 13, 2005 8:10 AM To:

Re: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-13 Thread Knifa
The object was on the floor (well, sticking in) at the time. It will only have friction controllers if it's in contact with another object. If it's flying/falling then drag+gravity only is normal. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Knifa

[hlcoders] BUG? Server Plugins = FireGameEvent = hostage_rescued

2005-03-13 Thread Roy Laurie
-- [ Picked text/plain from multipart/alternative ] Content-description: Mail message body Snippet from my SRCDS's modevent.res for CS:S: hostage_rescued { userid short // player who rescued the hostage hostage short// hostage entity index siteshort

[hlcoders] Re: DrawSetTextureRGBA

2005-03-13 Thread Jethro Beekman
You obviously didn't recheck my code, it now is: void SVGPanel::Paint() { if (!m_pImage-SVGLoaded()) return; int wide,tall; BaseClass::GetSize(wide,tall); if (m_iTexture!=-1) surface()-DrawSetTextureRGBA(m_iTexture, (unsigned char

Re: [hlcoders] BUG? Server Plugins = FireGameEvent = hostage_rescued

2005-03-13 Thread Roy Laurie
In fact, the only value of the three that -can- be pulled from the KeyEvent is userid. The rescue site index returns 0 no matter what site it is as well. I'm developing a workaround at the moment... -- Roy Kylratix Laurie HalfLifeTwoDev (http://www.hl2dev.com/) On 13 Mar 2005 at 11:06, Roy

RE: [hlcoders] Bouncing/NoClipping Physics Objects?

2005-03-13 Thread Garry Newman
Hey, I just experienced this on a HL2MP server. It was fine one second then it was like this. I have experienced this once or twice while making Garry's Mod too - but I assumed it was something I'd done. I managed to capture a demo if that will help you guys debug it somehow.

Re: [hlcoders] BUG? Server Plugins = FireGameEvent = hostage_rescued

2005-03-13 Thread Roy Laurie
Currently, I have a useable workaround. Here's my way: Dynamic array of hostages and associated interacting players (those who enact hostage_follow). Load a dynamic array of edict_t* pointing to rescue points, found by iterating the entity list at ServerActivate and looking for

[hlcoders] Menu Colors ?

2005-03-13 Thread Ratman2000
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, i searching, how we can use Colors in the Menu (ShowMenu) On Half-Life 1 it was \w and \y and other but how can i use the colors in HL2 Mods ? I hope anybody can help me! THANKS ! --