[hlcoders] Newbie question

2005-05-24 Thread r00t 3:16
Ok I ran into this situation a few times and I kind of need some help on figuring it out as it is driving me nuts... If there is a class eg: CBaseGrenadeConcussion / basegrenade_concussions.cpp that you want to use but there is not a header file for that class how do you get a pointer to the

Re: [hlcoders] Newbie question

2005-05-24 Thread Andrew (British_Bomber)
Transfer the declaration into a header file and then include that i the main cpp? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

[hlcoders] Use functions on an Entity

2005-05-24 Thread Andrew (British_Bomber)
I guess I must be in a very CS:S mood or something because I am reffering to it in most of my questions now... Anyway could anyone give me in lamens terms pointers on animating an entity such as the planted bomb in CS:S, that not only Animates the texture but also has a countdown. I tried using

Re: [hlcoders] Newbie question

2005-05-24 Thread r00t 3:16
hmm yea good point, and I thought about that. I was just wondering if there was another way to do it... r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: Andrew (British_Bomber) [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Tuesday, May 24, 2005 6:11 AM

Re: [hlcoders] Newbie question

2005-05-24 Thread Andrew (British_Bomber)
just a forward declaration of it in all of your cpp files? class CBaseAwesomeClass; I don't know if that will work but it's the only other thing I can think of ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

RE: [hlcoders] Use functions on an Entity

2005-05-24 Thread Ian Warwick
I think the countdown timer might be using VGUI, it looks like it to me. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew (British_Bomber) Sent: 24 May 2005 11:25 To: hlcoders@list.valvesoftware.com Subject: [hlcoders] Use functions on an Entity I

RE: [hlcoders] Use functions on an Entity

2005-05-24 Thread Ian Warwick
Regarding my last email, this is what I was refering to http://articles.thewavelength.net/675/ Quite a cool article explaining how to do it, in hammer editor there is also an entity that allows you to attach a VGUI screen to a brush entity, complete with mouseover cursor, doom III style, rocks.

[hlcoders] Server query

2005-05-24 Thread badger
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, I'm actually working on a small server admin / server query program for the Source engine. It works with some servers, but some servers just don't respond ? I can't imagine that the code

Re: [hlcoders] Server query

2005-05-24 Thread Erling K. Sæterdal
Could it be that the server is changing map ? ( IE if you download a list of servers from the steam master servers. And query them all, some of them are bound to be changing map when you query them. Or have been shut down). - Original Message - From: badger [EMAIL PROTECTED] To:

Re: [hlcoders] Server query

2005-05-24 Thread Jeffrey \botman\ Broome
badger wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Hi, I'm actually working on a small server admin / server query program for the Source engine. It works with some servers, but some servers just don't respond ? I can't imagine that

Re: [hlcoders] Nightvision

2005-05-24 Thread Ignacio Martín
-- [ Picked text/plain from multipart/alternative ] I created and compiled a new shader 2005/5/24, r00t 3:16 [EMAIL PROTECTED]: Did you have to compile a new shader or can you use the built in shaders already in hl2 ? r00t 3:16 CQC Gaming www.cqc-gaming.com http://www.cqc-gaming.com -

Re: [hlcoders] Server query

2005-05-24 Thread badger
Hi, no, I'm not. Thanks for the information, will try to implement this. Are you using both challenged and non-challenged query protocol?... http://www.valve-erc.com/srcsdk/Code/Networking/serverqueries.html If you are doing just one or the other, some servers might not respond. --

Re: [hlcoders] Server query

2005-05-24 Thread badger
Hi again, I'm a bit confused right now. To receive the basic server informations, I send the following bytes (found under A2S_INFO) FF FF FF FF 54 53 6F 75 72 63 65 20 45 6E 67 69 6E 65 20 51 75 65 72 79 00 That's the first thing I send to the server. How should I send this 'challenged' ?

RE: [hlcoders] Server query

2005-05-24 Thread Alfred Reynolds
A2S_INFO packets do not require a challenge value, only A2S_PLAYER and A2S_RULES. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of badger Sent: Tuesday, May 24, 2005 12:36 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Server query

Re: [hlcoders] Server query

2005-05-24 Thread Jeffrey \botman\ Broome
badger wrote: Hi again, I'm a bit confused right now. To receive the basic server informations, I send the following bytes (found under A2S_INFO) FF FF FF FF 54 53 6F 75 72 63 65 20 45 6E 67 69 6E 65 20 51 75 65 72 79 00 That's the first thing I send to the server. How should I send this

Re: [hlcoders] SZ_GetSpace error - HL1

2005-05-24 Thread Jeff Fearn
On 5/23/05, Deadman Standing [EMAIL PROTECTED] wrote: Adding -zone 8192 to the command line can sometimes help this. From looking at the Quake code it appears the SZ_GetSpace error occurs when the engine overruns static buffers used to build network messages. Too many or poorly written plugins

Re: [hlcoders] Speed hack detection?

2005-05-24 Thread Jeff Fearn
On 5/23/05, Andrew (British_Bomber) [EMAIL PROTECTED] wrote: If the client says its game time A and I'm here, then, it's game time B and I'm there, how is that in anyway difficult to calculate distance/time? This is only a problem if the client doesn't send or the server doesn't use the

[hlcoders] non HL question

2005-05-24 Thread Andreas Kang
Hello, I'm a newb and i was just woundring howto change the root username? In that way make the server more secure.. :) and im sure that you guys know that :) Med vennlig hilsen: Andreas Kang Schøyen Teknisk ansvarlig for NovaNett avd. CS e-post: [EMAIL PROTECTED] mobil: 45 44 21 88

Re: [hlcoders] non HL question

2005-05-24 Thread r00t 3:16
uh, That isn't advised You will probably screw up your box if you do that. There are alot of better ways to secure the box then to just change the root login. r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: Andreas Kang [EMAIL PROTECTED] To:

RE: [hlcoders] SZ_GetSpace error - HL1

2005-05-24 Thread Deadman Standing
Normally plugins that generate a lot of network traffic (send lots of messages, temp entities, model updates, etc.) -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeff Fearn Sent: Tuesday, May 24, 2005 4:56 PM To: hlcoders@list.valvesoftware.com Subject:

Re: [hlcoders] non HL question

2005-05-24 Thread Jeff Fearn
On 5/24/05, r00t 3:16 [EMAIL PROTECTED] wrote: uh, That isn't advised You will probably screw up your box if you do that. It won't break anything. There are alot of better ways to secure the box then to just change the root login. True, but it's a good first step. r00t 3:16 CQC

Re: [hlcoders] non HL question

2005-05-24 Thread r00t 3:16
If he is worried about someone cracking his password use a better password. Changing the root login for security isn't doing much. Most exploits, exploit the UID 0 and GID 0 so changing root to something else will not. Firewall the box using iptables, disable shell access except from trusted IP

Re: [hlcoders] non HL question

2005-05-24 Thread Jeff Fearn
On 5/24/05, r00t 3:16 [EMAIL PROTECTED] wrote: If he is worried about someone cracking his password use a better password. Which is exactly what he asked how to do. --snip-- Jeff ___ To unsubscribe, edit your list preferences, or view the list

RE: [hlcoders] non HL question

2005-05-24 Thread Tony \omega\ Sergi
Quote-- Hello, I'm a newb and i was just woundring howto change the root username? In that way make the server more secure.. :) and im sure that you guys know that :) --Quote -Original Message- From: Jeff Fearn [mailto:[EMAIL PROTECTED] Sent: May 24, 2005 10:35 PM To:

[hlcoders] Using Dynamic Lights: AllocDLight vs AllocElight and hardware compatibility

2005-05-24 Thread Imperio59
Ok, In the past few days people have been asking after seeing some of our in-game videos about dynamic lights and their overuse. People were worried that low-end or older machines would not be able to see the lights, or that they would lag them. I said that, being the good coder that I am, i

Re: [hlcoders] non HL question

2005-05-24 Thread r00t 3:16
lol, He asked how to change the username not the password... If he meant the password then as root type passwd on the command without the quotes. r00t 3:16 CQC Gaming www.cqc-gaming.com - Original Message - From: Tony omega Sergi [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com

Re: [hlcoders] Server query

2005-05-24 Thread badger
Some servers are responding on the S2A_INFO packets and some are not - querying both with exactly the same program. What else could be the problem ? ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: