Ok I ran into this situation a few times and I kind of need some help on
figuring it out as it is driving me nuts...
If there is a class eg:
CBaseGrenadeConcussion / basegrenade_concussions.cpp
that you want to use but there is not a header file for that class how do
you get a pointer to the
Transfer the declaration into a header file and then include that i
the main cpp?
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I guess I must be in a very CS:S mood or something because I am
reffering to it in most of my questions now...
Anyway could anyone give me in lamens terms pointers on animating an
entity such as the planted bomb in CS:S, that not only Animates the
texture but also has a countdown. I tried using
hmm yea good point, and I thought about that.
I was just wondering if there was another way to do it...
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Andrew (British_Bomber) [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Tuesday, May 24, 2005 6:11 AM
just a forward declaration of it in all of your cpp files?
class CBaseAwesomeClass;
I don't know if that will work but it's the only other thing I can think of
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I think the countdown timer might be using VGUI, it looks like it to me.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
(British_Bomber)
Sent: 24 May 2005 11:25
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] Use functions on an Entity
I
Regarding my last email, this is what I was refering to
http://articles.thewavelength.net/675/
Quite a cool article explaining how to do it, in hammer editor there is
also an entity that allows you to attach a VGUI screen to a brush
entity, complete with mouseover cursor, doom III style, rocks.
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hi,
I'm actually working on a small server admin / server query program for the
Source engine.
It works with some servers, but some servers just don't respond ? I can't
imagine that the code
Could it be that the server is changing map ? ( IE if you download a list of
servers from the steam master servers. And query them all, some of them are
bound to be changing map when you query them. Or have been shut down).
- Original Message -
From: badger [EMAIL PROTECTED]
To:
badger wrote:
This is a multi-part message in MIME format. -- [ Picked text/plain
from multipart/alternative ] Hi,
I'm actually working on a small server admin / server query program
for the Source engine.
It works with some servers, but some servers just don't respond ? I
can't imagine that
--
[ Picked text/plain from multipart/alternative ]
I created and compiled a new shader
2005/5/24, r00t 3:16 [EMAIL PROTECTED]:
Did you have to compile a new shader or can you use the built in shaders
already in hl2 ?
r00t 3:16
CQC Gaming
www.cqc-gaming.com http://www.cqc-gaming.com
-
Hi,
no, I'm not. Thanks for the information, will try to implement this.
Are you using both challenged and non-challenged query protocol?...
http://www.valve-erc.com/srcsdk/Code/Networking/serverqueries.html
If you are doing just one or the other, some servers might not respond.
--
Hi again,
I'm a bit confused right now.
To receive the basic server informations, I send the following bytes (found
under A2S_INFO)
FF FF FF FF 54 53 6F 75 72 63 65 20 45 6E 67 69 6E 65 20 51 75 65 72 79 00
That's the first thing I send to the server. How should I send this
'challenged' ?
A2S_INFO packets do not require a challenge value, only A2S_PLAYER and
A2S_RULES.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of badger
Sent: Tuesday, May 24, 2005 12:36 PM To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Server query
badger wrote:
Hi again,
I'm a bit confused right now.
To receive the basic server informations, I send the following bytes (found
under A2S_INFO)
FF FF FF FF 54 53 6F 75 72 63 65 20 45 6E 67 69 6E 65 20 51 75 65 72 79 00
That's the first thing I send to the server. How should I send this
On 5/23/05, Deadman Standing [EMAIL PROTECTED] wrote:
Adding -zone 8192 to the command line can sometimes help this. From looking
at the Quake code it appears the SZ_GetSpace error occurs when the engine
overruns static buffers used to build network messages. Too many or poorly
written plugins
On 5/23/05, Andrew (British_Bomber) [EMAIL PROTECTED] wrote:
If the client says its game time A and I'm here, then, it's game time
B and I'm there, how is that in anyway difficult to calculate
distance/time? This is only a problem if the client doesn't send or
the server doesn't use the
Hello, I'm a newb and i was just woundring howto change the root username? In
that way make the server more secure.. :) and im sure that you guys know that :)
Med vennlig hilsen:
Andreas Kang Schøyen
Teknisk ansvarlig for NovaNett avd. CS
e-post: [EMAIL PROTECTED]
mobil: 45 44 21 88
uh, That isn't advised
You will probably screw up your box if you do that.
There are alot of better ways to secure the box then to just change the root
login.
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Andreas Kang [EMAIL PROTECTED]
To:
Normally plugins that generate a lot of network traffic (send lots of
messages, temp entities, model updates, etc.)
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jeff Fearn
Sent: Tuesday, May 24, 2005 4:56 PM
To: hlcoders@list.valvesoftware.com
Subject:
On 5/24/05, r00t 3:16 [EMAIL PROTECTED] wrote:
uh, That isn't advised
You will probably screw up your box if you do that.
It won't break anything.
There are alot of better ways to secure the box then to just change the root
login.
True, but it's a good first step.
r00t 3:16
CQC
If he is worried about someone cracking his password use a better password.
Changing the root login for security isn't doing much.
Most exploits, exploit the UID 0 and GID 0 so changing root to something
else will not.
Firewall the box using iptables, disable shell access except from trusted IP
On 5/24/05, r00t 3:16 [EMAIL PROTECTED] wrote:
If he is worried about someone cracking his password use a better password.
Which is exactly what he asked how to do.
--snip--
Jeff
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Quote--
Hello, I'm a newb and i was just woundring howto change the root username?
In that way make the server more secure.. :) and im sure that you guys know
that :)
--Quote
-Original Message-
From: Jeff Fearn [mailto:[EMAIL PROTECTED]
Sent: May 24, 2005 10:35 PM
To:
Ok,
In the past few days people have been asking after seeing some of our
in-game videos about dynamic lights and their overuse. People were
worried that low-end or older machines would not be able to see the
lights, or that they would lag them.
I said that, being the good coder that I am, i
lol,
He asked how to change the username not the password...
If he meant the password then as root
type passwd on the command without the quotes.
r00t 3:16
CQC Gaming
www.cqc-gaming.com
- Original Message -
From: Tony omega Sergi [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Some servers are responding on the S2A_INFO packets and some are not -
querying both with exactly the same program.
What else could be the problem ?
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