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It does not seem bots are being flagged as bots when you add em..
In hl2mp_client.cpp
in FinishClientPutInServer()
{
CBasePlayer *pBot = (CTR_Player *) pPlayer;
if ( pBot == NULL )
return;
if (
On 6/4/05, Teddy [EMAIL PROTECTED] wrote:
I don't think you can speed hack by increasing your cl_cmdrate.
Of course not, simple maths would lead anyone to that conclusion.
Client sends X packets a second with Y commands per packet. If you
double cl_cmdrate you get X*2 packets each containing Y/2
Check the m_Type value in npc_citizen.cpp (if you're approaching this fro the
code point of view).
If you're setting them up in a map, go to the Type Keyvalue, which you can set
to Default, Downtrodden, Refugee, Rebel or Unique
Quoting Spektre [EMAIL PROTECTED]:
I'm having a problem trying to
The shader I made uses 2 textures in the program im using to create the
shader.
I am having a hard time figure out however how to implement this shader into
the game.
Texture0 in my shader needs to be the view of the player
Texture1 is my other texture I need which isn't the problem.
How do I
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