This was the workaround for the old issue I found on VERC, as I
mentioned in my 2nd paragraph. Running other games first it has no
effect on these issues. Guess again.
- ChromeAngel
--__--__--
Message: 9
Date: Mon, 11 Jul 2005 22:05:09 +0100
From: Ben Davison <[EMAIL PROTECTED]>
To: hlcoders
Dear Mr. Davison,
please dont spam this mailing list with your senseless comments. If you dont
have to contribute anything useful, then unsubscribe this list. As you
notice, this is the first response from a reader to your postings, and it
will be the last.
Greets
Ronny
> --
> [ Picked text/plai
Not so good : still having tier0_i486.so not found at bottom...
And plugin not loading...
Why linux and C++ don't like me ?
Damien
- Original Message -
From: "Alfred Reynolds" <[EMAIL PROTECTED]>
To:
Sent: Tuesday, July 12, 2005 12:05 AM
Subject: RE: [hlcoders] Compiling issues with pl
Valve have given excellent support to developers, and i'll not have
you saying otherwise.
Perhaps they give more support to TC mods than they do to server-side
"metamods", but can you blame them?
On 7/12/05, Childe Roland <[EMAIL PROTECTED]> wrote:
> And the support for developers (while probabl
Looks good to go then.
- Alfred
Original Message
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Damien
Sent: Monday, July 11, 2005 2:56 PM To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Compiling issues with plugin : strange things...
> Ok, I've added mathlib
Ok, I've added mathlib.cpp to the files to compile, I've make a sym link of
the mathlib.cpp to the dir of the source files... Now the result of the
ldd -d :
--8<8<8<8<8<8<8<8<8<8<8<8<--
[EMAIL PROTECTED]:/usr/src/half-life/maitredede_plugin # ldd -d
mait
> When I load my first map with a physics entity on it I get a
> stream of messages in the console saying "Infinite values
> from vphysics!". The entity in this relates to is hanging in
> mid-air, approaching it causes a crash. Loading the same map
> again the entity behaves normaly and falls to t
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First issue, sometimes you have to run the game from the steam play games
menu for it to play nice.
Second issue, no idea :P
On 7/11/05, ChromeAngel <[EMAIL PROTECTED]> wrote:
>
> 2 issues, firstly
>
> Up until this weekend i'd been hapily runni
2 issues, firstly
Up until this weekend i'd been hapily running and debugging my source
mod from .NET, all of a sudden it's stopped working. I can run the mod
normally from a shortcut, but I can't debug. When hitting the run
button it compiles normally then a windows dialog box titled "Error!"
> undefined symbol: _Z12MathLib_Initfffi
(./serverplugin_empty_i486.so)
> undefined symbol: _Z10Bot_RunAllv (./serverplugin_empty_i486.so)
Those two lines are the problem. The first one is because you didn't
include mathlib.cpp in your plugin. The second is because a Bot_RunAll()
functio
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I sense this is going to turn into another
On 7/11/05, Tony omega Sergi <[EMAIL PROTECTED]> wrote:
>
> Then CS1 wasn't free either. Neither was DOD or , you
> still
> had to pay to get half-life. Then download them.
>
>
> -Original Message--
Then CS1 wasn't free either. Neither was DOD or , you still
had to pay to get half-life. Then download them.
-Original Message-
From: Ronny Schedel [mailto:[EMAIL PROTECTED]
Sent: July 11, 2005 11:35 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] Vehicle Prediction
> lol,
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Ronny, how goes your game thats going to be the exact same as CS:S?
On 7/11/05, tei <[EMAIL PROTECTED]> wrote:
>
> Ronny Schedel wrote:
> ...
> > But the completly opposite happens, now we have much lesser control than
> > ever a coding interface
Ronny Schedel wrote:
...
But the completly opposite happens, now we have much lesser control than
ever a coding interface can provide us. The old coders have to do what the
company wants. Very bad situation. We need a new MOD without control of a
company.
I wrote this program to solve the prob
> lol, to some extent you have good points SB. however CSS did come
> free with HL2. The CS team was mainly 2 people, Gooseman and Cliffe,
> so I say Kudos to them for getting to Valve, and since it was free
> with HL2, I don't think it's too bad at all.
Yes, CSS comes with HL2, but it wasnt fre
From: " Childe Roland" <[EMAIL PROTECTED]>
> I'm kinda
> starting to wish that the CS and DoD teams hadn't sold out to Valve.
In the first time I thought:
"Woohoo, now we coders get what we want. These closed source games are now
under the control of a company, this means we will get much more
Enjoy it while you can, I don't act like that very often. ;-)
Ben Davison wrote:
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Look! I'm playing the worlds smallest violin.
On 7/11/05, Tom Edwards <[EMAIL PROTECTED]> wrote:
One of the reasons I like mailing lists is that you need at l
lol, to some extent you have good points SB. however CSS did come
free with HL2. The CS team was mainly 2 people, Gooseman and Cliffe,
so I say Kudos to them for getting to Valve, and since it was free
with HL2, I don't think it's too bad at all. now DoD:S is not free,
it has a charge of some k
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Look! I'm playing the worlds smallest violin.
On 7/11/05, Tom Edwards <[EMAIL PROTECTED]> wrote:
>
> One of the reasons I like mailing lists is that you need at least some
> degree of sense to find and sign up to them. A theory that doesn't
> alw
OKie
As it is I have to add snow, and fire overlays as well
- its all good though
Thanks
Adam
--- "Andrew (British_Bomber)" <[EMAIL PROTECTED]>
wrote:
> Personally I would make a new hud element or
> something that can catch
> a message and then activate the overlay, or even
> just has it's ow
Personally I would make a new hud element or something that can catch
a message and then activate the overlay, or even just has it's own
overlay code.
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visit:
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One of the reasons I like mailing lists is that you need at least some
degree of sense to find and sign up to them. A theory that doesn't
always hold true, unfortunately.
It's the same old shit with a new spit shine.
Sounds like someone I know, minus the shine.
Childe Roland wrote:
It's ju
Hi
Mayby I'm a noob, or I have made something wrong, or I haven't something I
hava to, but my plugin don't load on a linux server :
After compiling, I do a ldd -d and there is something strange : a library is
linked twice, but found only once :
--8<8<8<8<8<8<8<8<8<
It's just that I was looking forward to HL2 so much. Valve really let
us down with not having sooo many features that were included in
engines released 2 years before Source. On top of that they released
it late, and it still didn't have that shit. Now they are trying to
take away our (meta-mod-
I have allways got lost doing this
I want to call r_screenoverlay when the
func_precipitation is in use so i can put a screen
splater up
Would i port all of the screenoverlay calls over, or
is there a simple way to hook into the client.dll and
use one simple command?
Or do i just import the view
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