[hlcoders] Re: hlcoders digest, Vol 1 #2027 - 10 msgs

2005-07-11 Thread ChromeAngel
This was the workaround for the old issue I found on VERC, as I mentioned in my 2nd paragraph. Running other games first it has no effect on these issues. Guess again. - ChromeAngel --__--__-- Message: 9 Date: Mon, 11 Jul 2005 22:05:09 +0100 From: Ben Davison <[EMAIL PROTECTED]> To: hlcoders

Re: [hlcoders] Vehicle Prediction

2005-07-11 Thread Ronny Schedel
Dear Mr. Davison, please dont spam this mailing list with your senseless comments. If you dont have to contribute anything useful, then unsubscribe this list. As you notice, this is the first response from a reader to your postings, and it will be the last. Greets Ronny > -- > [ Picked text/plai

Re: [hlcoders] Compiling issues with plugin : strange things...

2005-07-11 Thread Damien
Not so good : still having tier0_i486.so not found at bottom... And plugin not loading... Why linux and C++ don't like me ? Damien - Original Message - From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: Sent: Tuesday, July 12, 2005 12:05 AM Subject: RE: [hlcoders] Compiling issues with pl

Re: [hlcoders] Vehicle Prediction

2005-07-11 Thread Teddy
Valve have given excellent support to developers, and i'll not have you saying otherwise. Perhaps they give more support to TC mods than they do to server-side "metamods", but can you blame them? On 7/12/05, Childe Roland <[EMAIL PROTECTED]> wrote: > And the support for developers (while probabl

RE: [hlcoders] Compiling issues with plugin : strange things...

2005-07-11 Thread Alfred Reynolds
Looks good to go then. - Alfred Original Message From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Damien Sent: Monday, July 11, 2005 2:56 PM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Compiling issues with plugin : strange things... > Ok, I've added mathlib

Re: [hlcoders] Compiling issues with plugin : strange things...

2005-07-11 Thread Damien
Ok, I've added mathlib.cpp to the files to compile, I've make a sym link of the mathlib.cpp to the dir of the source files... Now the result of the ldd -d : --8<8<8<8<8<8<8<8<8<8<8<8<-- [EMAIL PROTECTED]:/usr/src/half-life/maitredede_plugin # ldd -d mait

RE: [hlcoders] Debugging from .NET and Physics

2005-07-11 Thread Jay Stelly
> When I load my first map with a physics entity on it I get a > stream of messages in the console saying "Infinite values > from vphysics!". The entity in this relates to is hanging in > mid-air, approaching it causes a crash. Loading the same map > again the entity behaves normaly and falls to t

Re: [hlcoders] Debugging from .NET and Physics

2005-07-11 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] First issue, sometimes you have to run the game from the steam play games menu for it to play nice. Second issue, no idea :P On 7/11/05, ChromeAngel <[EMAIL PROTECTED]> wrote: > > 2 issues, firstly > > Up until this weekend i'd been hapily runni

[hlcoders] Debugging from .NET and Physics

2005-07-11 Thread ChromeAngel
2 issues, firstly Up until this weekend i'd been hapily running and debugging my source mod from .NET, all of a sudden it's stopped working. I can run the mod normally from a shortcut, but I can't debug. When hitting the run button it compiles normally then a windows dialog box titled "Error!"

RE: [hlcoders] Compiling issues with plugin : strange things...

2005-07-11 Thread Alfred Reynolds
> undefined symbol: _Z12MathLib_Initfffi (./serverplugin_empty_i486.so) > undefined symbol: _Z10Bot_RunAllv (./serverplugin_empty_i486.so) Those two lines are the problem. The first one is because you didn't include mathlib.cpp in your plugin. The second is because a Bot_RunAll() functio

Re: [hlcoders] Vehicle Prediction

2005-07-11 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] I sense this is going to turn into another On 7/11/05, Tony omega Sergi <[EMAIL PROTECTED]> wrote: > > Then CS1 wasn't free either. Neither was DOD or , you > still > had to pay to get half-life. Then download them. > > > -Original Message--

RE: [hlcoders] Vehicle Prediction

2005-07-11 Thread Tony \"omega\" Sergi
Then CS1 wasn't free either. Neither was DOD or , you still had to pay to get half-life. Then download them. -Original Message- From: Ronny Schedel [mailto:[EMAIL PROTECTED] Sent: July 11, 2005 11:35 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Vehicle Prediction > lol,

Re: [hlcoders] Vehicle Prediction

2005-07-11 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] Ronny, how goes your game thats going to be the exact same as CS:S? On 7/11/05, tei <[EMAIL PROTECTED]> wrote: > > Ronny Schedel wrote: > ... > > But the completly opposite happens, now we have much lesser control than > > ever a coding interface

Re: [hlcoders] Vehicle Prediction

2005-07-11 Thread tei
Ronny Schedel wrote: ... But the completly opposite happens, now we have much lesser control than ever a coding interface can provide us. The old coders have to do what the company wants. Very bad situation. We need a new MOD without control of a company. I wrote this program to solve the prob

Re: [hlcoders] Vehicle Prediction

2005-07-11 Thread Ronny Schedel
> lol, to some extent you have good points SB. however CSS did come > free with HL2. The CS team was mainly 2 people, Gooseman and Cliffe, > so I say Kudos to them for getting to Valve, and since it was free > with HL2, I don't think it's too bad at all. Yes, CSS comes with HL2, but it wasnt fre

Re: [hlcoders] Vehicle Prediction

2005-07-11 Thread Ronny Schedel
From: " Childe Roland" <[EMAIL PROTECTED]> > I'm kinda > starting to wish that the CS and DoD teams hadn't sold out to Valve. In the first time I thought: "Woohoo, now we coders get what we want. These closed source games are now under the control of a company, this means we will get much more

Re: [hlcoders] Vehicle Prediction

2005-07-11 Thread Tom Edwards
Enjoy it while you can, I don't act like that very often. ;-) Ben Davison wrote: -- [ Picked text/plain from multipart/alternative ] Look! I'm playing the worlds smallest violin. On 7/11/05, Tom Edwards <[EMAIL PROTECTED]> wrote: One of the reasons I like mailing lists is that you need at l

Re: [hlcoders] Vehicle Prediction

2005-07-11 Thread Andrew (British_Bomber)
lol, to some extent you have good points SB. however CSS did come free with HL2. The CS team was mainly 2 people, Gooseman and Cliffe, so I say Kudos to them for getting to Valve, and since it was free with HL2, I don't think it's too bad at all. now DoD:S is not free, it has a charge of some k

Re: [hlcoders] Vehicle Prediction

2005-07-11 Thread Ben Davison
-- [ Picked text/plain from multipart/alternative ] Look! I'm playing the worlds smallest violin. On 7/11/05, Tom Edwards <[EMAIL PROTECTED]> wrote: > > One of the reasons I like mailing lists is that you need at least some > degree of sense to find and sign up to them. A theory that doesn't > alw

Re: [hlcoders] Calling client.dll command's in the server.dll??? Nub Asking Here

2005-07-11 Thread Adam \"amckern\" Mckern
OKie As it is I have to add snow, and fire overlays as well - its all good though Thanks Adam --- "Andrew (British_Bomber)" <[EMAIL PROTECTED]> wrote: > Personally I would make a new hud element or > something that can catch > a message and then activate the overlay, or even > just has it's ow

Re: [hlcoders] Calling client.dll command's in the server.dll??? Nub Asking Here

2005-07-11 Thread Andrew (British_Bomber)
Personally I would make a new hud element or something that can catch a message and then activate the overlay, or even just has it's own overlay code. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.v

Re: [hlcoders] Vehicle Prediction

2005-07-11 Thread Tom Edwards
One of the reasons I like mailing lists is that you need at least some degree of sense to find and sign up to them. A theory that doesn't always hold true, unfortunately. It's the same old shit with a new spit shine. Sounds like someone I know, minus the shine. Childe Roland wrote: It's ju

[hlcoders] Compiling issues with plugin : strange things...

2005-07-11 Thread Damien
Hi Mayby I'm a noob, or I have made something wrong, or I haven't something I hava to, but my plugin don't load on a linux server : After compiling, I do a ldd -d and there is something strange : a library is linked twice, but found only once : --8<8<8<8<8<8<8<8<8<

Re: [hlcoders] Vehicle Prediction

2005-07-11 Thread Childe Roland
It's just that I was looking forward to HL2 so much. Valve really let us down with not having sooo many features that were included in engines released 2 years before Source. On top of that they released it late, and it still didn't have that shit. Now they are trying to take away our (meta-mod-

[hlcoders] Calling client.dll command's in the server.dll??? Nub Asking Here

2005-07-11 Thread Adam \"amckern\" Mckern
I have allways got lost doing this I want to call r_screenoverlay when the func_precipitation is in use so i can put a screen splater up Would i port all of the screenoverlay calls over, or is there a simple way to hook into the client.dll and use one simple command? Or do i just import the view