Re: [hlcoders] Cubemaps Bug

2005-10-01 Thread DAV
Already tried it, and didnt work also... Tried building without the HDR and with HDR, seing it with HDR and without HDR, etc,etc, etc... (and no -floathdr in command line) But it must be what you say because I have 2 maps that already had the cubemaps before the release and the problem doesnt

[hlcoders] memoverride.cpp voodoo!

2005-10-01 Thread Jorge Rodriguez
It's been a while since I've been on this list... since November I think. I have a real stumper for my first question. This is not for the faint of heart, but it is a challenging problem that needs to be solved in the long run (and I hope has already been solved by someone that I haven't found

RE: [hlcoders] memoverride.cpp voodoo!

2005-10-01 Thread Alfred Reynolds
You need to link to the static C libraries and not the dynamic ones. Memoverride.cpp causes the link to use our version of malloc(), free(), etc when using the static library (and these calls all get directed into the tier0 memory management code). - Alfred -Original Message- From:

Re: [hlcoders] memoverride.cpp voodoo!

2005-10-01 Thread Jorge Rodriguez
Alfred Reynolds wrote: You need to link to the static C libraries and not the dynamic ones. Memoverride.cpp causes the link to use our version of malloc(), free(), etc when using the static library (and these calls all get directed into the tier0 memory management code). - Alfred Total utter

Re: [hlcoders] CUtlLinkedList overflow

2005-10-01 Thread Adam \amckern\ Mckern
It sounds like your sending to many commands, or useing to much memory with the same asset Look at your code, and see if you put a function in the wrong spot Adam --- Justin Krenz [EMAIL PROTECTED] wrote: I think I'm in need of some serious help. I have a bug in my mod that seems to