Already tried it, and didnt work also...
Tried building without the HDR and with HDR, seing it with HDR and without
HDR, etc,etc, etc...
(and no -floathdr in command line)
But it must be what you say because I have 2 maps that already had the
cubemaps before the release and the problem doesnt
It's been a while since I've been on this list... since November I
think. I have a real stumper for my first question. This is not for the
faint of heart, but it is a challenging problem that needs to be solved
in the long run (and I hope has already been solved by someone that I
haven't found
You need to link to the static C libraries and not the dynamic ones.
Memoverride.cpp causes the link to use our version of malloc(), free(),
etc when using the static library (and these calls all get directed into
the tier0 memory management code).
- Alfred
-Original Message-
From:
Alfred Reynolds wrote:
You need to link to the static C libraries and not the dynamic ones.
Memoverride.cpp causes the link to use our version of malloc(), free(),
etc when using the static library (and these calls all get directed into
the tier0 memory management code).
- Alfred
Total utter
It sounds like your sending to many commands, or
useing to much memory with the same asset
Look at your code, and see if you put a function in
the wrong spot
Adam
--- Justin Krenz [EMAIL PROTECTED] wrote:
I think I'm in need of some serious help. I have a
bug in my mod that
seems to
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