[hlcoders] Compiling serverplugin_sample from SDK under Linux?

2005-10-15 Thread Paul Kirby
Hello All Has anyone managed to get the serverplugin_sample compiled in Linux? The SDK Docs say you need to type make plug-in from the linux_sdk directory. linux_sdk # make plugin This don't seem to work for me. All it says is the following: m2c-o Makefile -e Makefile Makefile.mod make:

Re: [hlcoders] Steam exception

2005-10-15 Thread Adam \"amckern\" Mckern
Steam, or your mod? If its steam, reinstall steam, and remove the blob file from the root, it seems to fix it up most of the time... Adam --- Kamran <[EMAIL PROTECTED]> wrote: > I just started getting a Steam exception today: > > Steam.exe (main exception): Win32 > StructuredException at 010BCF

Re: [hlcoders] Steam exception

2005-10-15 Thread Tom Edwards
Delete clientregistry.blob. Kamran wrote: I just started getting a Steam exception today: Steam.exe (main exception): Win32 StructuredException at 010BCF68 : Attempt to read from virtual address 0 without appropriate access rights. I get it when trying to start it up, I can't use Steam now...

[hlcoders] Steam exception

2005-10-15 Thread Kamran
I just started getting a Steam exception today: Steam.exe (main exception): Win32 StructuredException at 010BCF68 : Attempt to read from virtual address 0 without appropriate access rights. I get it when trying to start it up, I can't use Steam now... -- Kamran A Get Firefox! Safer, Faster, Bett

Re: [hlcoders] Steps of making npcs work on a multiplayer mod?

2005-10-15 Thread Adam \"amckern\" Mckern
Could it be that the monsters dont know that there is a "pPlayer" or that there is more then one, its breaking out of its think function before it can do anything? Try adding a que for when the monster is meant to do and acction such as "hear player". The cue i normaly use for this, is a playing a

[hlcoders] Steps of making npcs work on a multiplayer mod?

2005-10-15 Thread Giedrius T.
-- [ Picked text/plain from multipart/alternative ] I can't make npcs work as they're supposed to on a multiplayer mod. Garry suggested that the animations are missing, so my mod starts with hl2 gcf and mount hl2dm gcf in DLLInit function, but the animations still seem to be missing (but, when runn