You can always return false in C_BaseCombatWeapon::ShouldDraw if is not
being carried by the local player.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Teddy
Sent: Saturday, November 26, 2005 6:28 PM
To: hlcoders@list.valvesoftware.com
Subject: Re:
--
[ Picked text/plain from multipart/alternative ]
Code at:
http://developer.valvesoftware.com/wiki/Simulated_Bullets
I have been trying to store a set of objects in a linked list but it's been
crashing only clientside
This is shared code so I don't see why it wouldn't have problems
I noticed steam crashed when my DSL restarted. At the time I was trying to
launch a mod and it got stuck @ the loading Half-Life 2... Then crashed
later...
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Wednesday, November 23,
I dont know if it's something i did, but when i was
testing nightfall, one of the overlays brought up a
nice little debug box, that is shown here -
http://img363.imageshack.us/img363/8485/newdebuger5lb.jpg
This box came up when the level was useing the
env_screenoverlay entity, but i have not
--
[ Picked text/plain from multipart/alternative ]
it seems that you ahve a custom think being set on the screenoverlay
entity...have you modified env_screenoverlay...if so you need to
DEFINE_THINKFUNC() it in the datadesc
On 11/28/05, Adam amckern Mckern [EMAIL PROTECTED] wrote:
I dont know
5 matches
Mail list logo