RE: [hlcoders] Is there such a thing as a NULL model?

2005-11-27 Thread Adrian Finol
You can always return false in C_BaseCombatWeapon::ShouldDraw if is not being carried by the local player. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Teddy Sent: Saturday, November 26, 2005 6:28 PM To: hlcoders@list.valvesoftware.com Subject: Re:

[hlcoders] CUtlLinkedList problem

2005-11-27 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] Code at: http://developer.valvesoftware.com/wiki/Simulated_Bullets I have been trying to store a set of objects in a linked list but it's been crashing only clientside This is shared code so I don't see why it wouldn't have problems

RE: [hlcoders] Steam Service Closing Unexpectedly

2005-11-27 Thread Scott Loyd
I noticed steam crashed when my DSL restarted. At the time I was trying to launch a mod and it got stuck @ the loading Half-Life 2... Then crashed later... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Wednesday, November 23,

[hlcoders] Did valve update hl2.exe's debuger?

2005-11-27 Thread Adam \amckern\ Mckern
I dont know if it's something i did, but when i was testing nightfall, one of the overlays brought up a nice little debug box, that is shown here - http://img363.imageshack.us/img363/8485/newdebuger5lb.jpg This box came up when the level was useing the env_screenoverlay entity, but i have not

Re: [hlcoders] Did valve update hl2.exe's debuger?

2005-11-27 Thread Aaron Schiff
-- [ Picked text/plain from multipart/alternative ] it seems that you ahve a custom think being set on the screenoverlay entity...have you modified env_screenoverlay...if so you need to DEFINE_THINKFUNC() it in the datadesc On 11/28/05, Adam amckern Mckern [EMAIL PROTECTED] wrote: I dont know