Thx oliver for the suggestions, there were only a few problems with what
you suggested.
test-IsVisible() doesn't work because IsVisible() isn't a member of
IGameUI
i had to use test-GetPanel()-IsVisible()
and test-GetPanel()-SetVisible() instead
Strangely I was debuggin this and when i
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You can test to see if the panel is overriding key presses by bringing up
the console (~) and typing the console command there.
When you said nothing happened what did IsVisible() return within the
con_command?
Try making 2 con_commands: 1 sets
This is a multi-part message in MIME format.
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Hi-
There's really no good reason why we don't distribute the project file
for 'choreobjects' since we do distribute all of the files it builds.
I'll make sure that VS2003 and VS2005 versions are in the next SDK drop.
And I've attached the VS2005
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One problem would be, the file got deleted ;)
/ProZak
On 11/10/06, Mike Durand [EMAIL PROTECTED] wrote:
Let me know if you have any problems.
-Mike
[ choreoobjects-2005.vcproj of type application/octet-stream deleted ]
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The kind of stats that are collected in the files that we exclude from
the SDK are mostly things like you see on this page:
http://www.steampowered.com/status/ep1/
Obviously we've cooridinated the collection of game stats with the a
particular steampowered.com web page and we'd prefer not to
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Oh yeah - one thing that really really fries me with CS/DoD:S servers is
when it says the server is 31/32 and you join and there's no-one there.. and
status shows that there's 29 bots waiting to join the game or something.
There's tons of servers
Yeah, I forgot about that feature of hlcoders. :)
Here are all of the files that are built in the choreoobjects project
file.
Headers
src_mod\game_shared\choreoactor.h
src_mod\game_shared\choreochannel.h
src_mod\game_shared\choreoevent.h
src_mod\game_shared\choreoscene.h
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The Steam server browser has a 'contains bots' column that can be enabled,
but an actual filter option would be nice.
Mods being able to compare versions of client and server then show
mismatches in a different color would be great. Having a
Hi,
This is just a quick query but do NPCs work in the HL2MP base at all?
There's articles on how to fix it but using npc_create on a Deathmatch
listen server with 16 slots seems to show the NPCs working fine, though
I'm not sure about the AI itself.
I don't think this answers my own question
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Yes, NPCs work. AI and all. You'll just have to do some tweaking to get the
AI to see the player as an enemy.
~Daniel
On 10/11/06, Stephen Swires [EMAIL PROTECTED] wrote:
Hi,
This is just a quick query but do NPCs work in the HL2MP base at
I'd never seen those http://www.steampowered.com/status/ep1/ things, Mike -
neat. But yea that sort of stuff should be implemented purely in mod code and
does not warrant an SDK change. As you can see from that URL I posted for my
mod, it's easy enough to roll your own.
I've filed
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