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Trying to fix a visual bug.
What can you set in a .vmt file where aMaterial-IsTranslucent() would return
True? I tried the obvious $translucent 1 but that didn't work(I've tried
lots of other stuff). Here's some more info.
If a temp sprite ,using the same
It can depend on the material. In this case I'd guess you have a sprite
material and it's the rendermode key that's set to normal (which is not
transparent) and you change it to kRenderGlow (which is).
Jay
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Hi,
when building a mod with the latest sdk release for hl2dm I get the
following error.
LINK : LNK6004: Release HL2MP/server.dll not found or not built by the last
incremental link; performing full link
Creating library Release HL2MP/server.lib and object Release
HL2MP/server.exp
In the
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Sorry should've mentioned that I had tried both sprite and unlitgeneric and
have also tried $spriterendermode with the sprite. (tried 0 through 6 but it
should be 3 I think)
I'll see if I can use IMaterialVar to get/set but any other suggestions would
be
Yeah I commented out that assert as well. I thought I'd makde a KI list entry
or zilla on this one but maybe not.
The assert occurs almost every time you duck, so clearly Valve's assert is just
totally meaningless right there. It's not clear what the intent was.
At 2006/11/09 06:08 AM, Eric
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