[hlcoders] Question about materials

2006-11-12 Thread Eric Van Huss
[ Converted text/html to text/plain ] Trying to fix a visual bug. What can you set in a .vmt file where aMaterial-IsTranslucent() would return True? I tried the obvious $translucent 1 but that didn't work(I've tried lots of other stuff). Here's some more info. If a temp sprite ,using the same

RE: [hlcoders] Question about materials

2006-11-12 Thread Jay Stelly
It can depend on the material. In this case I'd guess you have a sprite material and it's the rendermode key that's set to normal (which is not transparent) and you change it to kRenderGlow (which is). Jay -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On

[hlcoders] Re: November SDK - Final

2006-11-12 Thread Adam Donovan
Hi, when building a mod with the latest sdk release for hl2dm I get the following error. LINK : LNK6004: Release HL2MP/server.dll not found or not built by the last incremental link; performing full link Creating library Release HL2MP/server.lib and object Release HL2MP/server.exp In the

RE: [hlcoders] Question about materials

2006-11-12 Thread Eric Van Huss
[ Converted text/html to text/plain ] Sorry should've mentioned that I had tried both sprite and unlitgeneric and have also tried $spriterendermode with the sprite. (tried 0 through 6 but it should be 3 I think) I'll see if I can use IMaterialVar to get/set but any other suggestions would be

Re: [hlcoders] Still need this assert?

2006-11-12 Thread bloodykenny
Yeah I commented out that assert as well. I thought I'd makde a KI list entry or zilla on this one but maybe not. The assert occurs almost every time you duck, so clearly Valve's assert is just totally meaningless right there. It's not clear what the intent was. At 2006/11/09 06:08 AM, Eric