RE: [hlcoders] What is the purpose of the client's server.dll?

2006-12-22 Thread Yahn Bernier
Nah, that's done by the modules which define the ConCommands/ConVars. Most of the autocomplete ones reside in the engine.dll. The console vgui UI stuff is all in gameui.dll. Yahn -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent:

Re: [hlcoders] SOLID_OBB or similar?

2006-12-22 Thread Jed
I've a similar problem with player models actually when it comes to bounds for prone. They are always square and always orientated north so using a rectangular bounding box doesnt work as it doesn't rotate with the player. Just out of curiousity, is there anything that the HL2 Jeep uses that

[hlcoders] Re: Some linux questions *groan*

2006-12-22 Thread Jed
Well thanks for the feedback. I've actually managed to find the answers to a few of these myself but uncover a couple of odd issues I'll bring up in another message. That said, for the sake of the archive I'll answer some of my own questions: 1) I just wonder if anything in HLDS is needed to

Re: [hlcoders] SOLID_OBB or similar?

2006-12-22 Thread Joel R.
-- [ Picked text/plain from multipart/alternative ] Vehicles use 5 physics objects, 1 for each tire and then the body. Physics objects are always obeying the laws of physics, so your control over them is not as precise as could be. On 12/22/06, Jed [EMAIL PROTECTED] wrote: I've a similar

RE: [hlcoders] SOLID_OBB or similar?

2006-12-22 Thread Jay Stelly
The easiest way to reduce the cost of vehicles would be to remove the wheels. Just use ray traces to find the wheel contacts and write your own simulation for the suspension dynamics (I'm assuming you're doing that anyway if you've got some kind of SOLID_BBOX car going). The airboat does this in

Re: [hlcoders] SOLID_OBB or similar?

2006-12-22 Thread Joel R.
-- [ Picked text/plain from multipart/alternative ] How bout a SOLID_SPHERE , that would be so much cooler, I'd be able to get my real point of origin on the ground at all times, and I could think of many other uses for it, I don't know what kind of tracing that would require but the havok engine