[hlcoders] TF2 Scoreboard

2008-01-31 Thread Mark Chandler
Mike any chances we could get the code for the tf2 scoreboard or the steam community features like the picture and locking the name. Mark ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

Re: [hlcoders] TF2 Scoreboard

2008-01-31 Thread Jorge Rodriguez
-- [ Picked text/plain from multipart/alternative ] The code to do this should be in client\vgui_avatarimage.h -- Jorge Vino Rodriguez -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit:

RE: [hlcoders] TF2 Scoreboard

2008-01-31 Thread Mark Chandler
Good Find. Now to fiddle with it :P -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jorge Rodriguez Sent: Friday, February 01, 2008 12:30 AM To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] TF2 Scoreboard -- [ Picked text/plain from

[hlcoders] Player position and view direction

2008-01-31 Thread Timothy Chilvers
-- [ Picked text/plain from multipart/alternative ] Hey all, I'm coding a modification for Source to play it in a VR system with motion capture as input. I've got the motion capture coded as far as a pair of vectors, one for the change in position since the last update and one for the change in

Re: [hlcoders] Player position and view direction

2008-01-31 Thread Paul Peloski
-- [ Picked text/plain from multipart/alternative ] in_main.cpp: CInput::CreateMove This function fills out the members of a CUserCmd structure which represents the player's input (regardless of the type of input device), the input is then sent to the server and processed by game movement to clip

RE: [hlcoders] Player position and view direction

2008-01-31 Thread Christopher Harris
So you have the two vectors coming in on the client machine correct? To get the best movement out of your information would be best to process it into a CUserCmd which would be sent to the server and then would run through the gamemovement code which would ensure certain constraints and this would

Re: [hlcoders] Player position and view direction

2008-01-31 Thread Paul Peloski
-- [ Picked text/plain from multipart/alternative ] Beat you to the punch! Regards, Paul On Jan 31, 2008 2:10 PM, Christopher Harris [EMAIL PROTECTED] wrote: So you have the two vectors coming in on the client machine correct? To get the best movement out of your information would be best