Mike any chances we could get the code for the tf2 scoreboard or the steam
community features like the picture and locking the name.
Mark
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The code to do this should be in client\vgui_avatarimage.h
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Jorge Vino Rodriguez
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Good Find. Now to fiddle with it :P
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jorge Rodriguez
Sent: Friday, February 01, 2008 12:30 AM
To: hlcoders@list.valvesoftware.com
Subject: Re: [hlcoders] TF2 Scoreboard
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Hey all,
I'm coding a modification for Source to play it in a VR system with motion
capture as input. I've got the motion capture coded as far as a pair of
vectors, one for the change in position since the last update and one for
the change in
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in_main.cpp: CInput::CreateMove
This function fills out the members of a CUserCmd structure which represents
the player's input (regardless of the type of input device), the input is
then sent to the server and processed by game movement to clip
So you have the two vectors coming in on the client machine correct? To get
the best movement out of your information would be best to process it into a
CUserCmd which would be sent to the server and then would run through the
gamemovement code which would ensure certain constraints and this would
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Beat you to the punch!
Regards,
Paul
On Jan 31, 2008 2:10 PM, Christopher Harris [EMAIL PROTECTED] wrote:
So you have the two vectors coming in on the client machine correct? To
get
the best movement out of your information would be best
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