Hi,
So I was wondering how I would go about causing players to take fall damage
if they get slammed into a wall in midair. I did notice a void
CGameMovement::PerformFlyCollisionResolution( trace_t pm, Vector move ).
Would it be possible to modify that, or is that completely wrong or is there
How might I get my grubby mitts on a working splitskybox.exe? Or even
more importantly, how soon might the SDK be updated? ;)
CD
On 20/05/2008, at 3:16 PM, Tony omega Sergi wrote:
when i get home i'll upload a fixed version to tide you over till the
sdk is updated. i actually fixed it a
Physprops take sideways damage, so I'd start there.
Garrett wrote:
Hi,
So I was wondering how I would go about causing players to take fall damage
if they get slammed into a wall in midair. I did notice a void
CGameMovement::PerformFlyCollisionResolution( trace_t pm, Vector move ).
Try this version splitskybox.exe:
http://www.lotusclan.com/skysplitting/
See if it works.
On Sun, Jun 1, 2008 at 3:53 AM, Chris Deegan [EMAIL PROTECTED] wrote:
How might I get my grubby mitts on a working splitskybox.exe? Or even
more importantly, how soon might the SDK be updated? ;)
CD
4 matches
Mail list logo