ok been trying out more stuff and found the culprit:
it's:
bool CGrenadeMelon::CreateVPhysics()
{
// Create the object in the physics system
VPhysicsInitNormal( SOLID_BBOX, 0, false );
return true;
}
if I would remove this then melon explodes when it touches something BUT
it just
Add this line. It will get vphysics to generate touch functions for the
grenade.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Yorg Kuijs
Sent: Sunday, August 24, 2008 9:09 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders]
GREAT, that did it :) thank you very much!
seems to work fine now gonna test it to more extent tommorow!
again many thanks :D
Jay Stelly schreef:
Add this line. It will get vphysics to generate touch functions for the
grenade.
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