Re: [hlcoders] grenade code

2008-08-24 Thread Yorg Kuijs
ok been trying out more stuff and found the culprit: it's: bool CGrenadeMelon::CreateVPhysics() { // Create the object in the physics system VPhysicsInitNormal( SOLID_BBOX, 0, false ); return true; } if I would remove this then melon explodes when it touches something BUT it just

Re: [hlcoders] grenade code

2008-08-24 Thread Jay Stelly
Add this line. It will get vphysics to generate touch functions for the grenade. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Yorg Kuijs Sent: Sunday, August 24, 2008 9:09 AM To: Discussion of Half-Life Programming Subject: Re: [hlcoders]

Re: [hlcoders] grenade code

2008-08-24 Thread Yorg Kuijs
GREAT, that did it :) thank you very much! seems to work fine now gonna test it to more extent tommorow! again many thanks :D Jay Stelly schreef: Add this line. It will get vphysics to generate touch functions for the grenade. ___ To