ok been trying out more stuff and found the culprit:
it's:
bool CGrenadeMelon::CreateVPhysics()
{
// Create the object in the physics system
VPhysicsInitNormal( SOLID_BBOX, 0, false );
return true;
}
if I would remove this then melon explodes when it touches something BUT
it just drops to the ground like a brick and so can't be thrown anymore,
been trying to find a workaround but can't really find it.
argument for solid_bbox is good afaik, so it's either has to do with the
false/true values I think, but changing them didnt seem to change
anything.. AT ALL.
so any advice on what to do?
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